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Старый 23.02.2008, 14:29   #1662
FiG

AGFC
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По умолчанию Re: Вопросы по модостроению

сделал новый мирок, добавил 3 текстуры в мир, затекстурил...
TGA-шные текстуры лежат в data\textures

запускаю г2, жму новую игру, грузит, пару секунд можно поегать по миру, потом вылетает

вот что пишет zspy:
Cпойлер(щелкните, чтобы прочесть):
00:46 Info:  5 C:       SND: Creating Sound Instance INST_CONGA02   (alternative: 0) .... <zSndMss.cpp,#1297>
00:46 Info:  5 N:       MSB: numAnis: 1210, numMAN: 784 .... <zModelProto.cpp,#4050>
00:46 Info:  5 N:       MSB: fpsRates min, max, avg: 1, 30, 21.19 .... <zModelProto.cpp,#4052>
00:46 Info:  3 D:     MDL: Loading Model-Mesh: ARMOR_PAL_H.mdm .... <zModelProto.cpp,#5333>
00:46 Info:  3 D:     MORPH: Loading MorphMesh: HUM_HEAD_PONY.mmb .... <zMorphMesh.cpp,#376>
00:47 Info:  2 N:     MSB: Loading Model-Script (binary) 'HUMANS_2HST1.MDS' .... <zModelProto.cpp,#4849>
00:47 Info:  5 D:       MDL: Loading Model-Hierarchy: HUMANS_2HST1.MDH .... <zModelProto.cpp,#1665>
00:47 Info:  5 N:       MSB: numAnis: 42, numMAN: 22 .... <zModelProto.cpp,#4050>
00:47 Info:  5 N:       MSB: fpsRates min, max, avg: 10, 25, 24.32 .... <zModelProto.cpp,#4052>
00:47 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
00:47 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
00:47 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
00:47 Info:  5 D:     MDL: Applying mds-overlay: HUMANS_2HST1 .... <zModel.cpp,#1417>
00:47 Info:  3 B:     ---------- 95% ---------- .... <zViewProgressbar.cpp,#142>
00:47 Info:  3 B:     ---------- 96% ---------- .... <zViewProgressbar.cpp,#142>
00:47 Info:  5 C:     *** camera system v0.5... .... <zError.cpp,#465>
00:47 Info:  4 N:     CAM: Loading file System\Camera.src or .dat .... <zAiCamera.cpp,#337>
00:47 Info:  5 U:    PAR: Loading CAMERA.DAT .... <zError.cpp,#465>
00:47 Info:  5 U:    PAR: Linking skipped. .... <zError.cpp,#465>
00:47 Info:  5 U:    PAR: Symbols   : 59 .... <zError.cpp,#465>
00:47 Info:  5 U:    PAR: Code Size : 4258 bytes. .... <zError.cpp,#465>
00:47 Info:  5 U:    PAR: Linking ok (0s). .... <zError.cpp,#465>
00:47 Info:  5 C:     reading dialog presets ... .... <zError.cpp,#465>
00:47 Info:  5 D:     ARC: .. Closing (39 objects) .... <zError.cpp,#465>
00:47 Info:  3 B:     ---------- 98% ---------- .... <zViewProgressbar.cpp,#142>
00:47 Info:  3 B:     ---------- 99% ---------- .... <zViewProgressbar.cpp,#142>
00:47 Info:  3 B:     ---------- 100% ---------- .... <zViewProgressbar.cpp,#142>
00:47 Info:  4 U:    MOB: Mobsis triggered :0 .... <oGame.cpp,#3372>
00:47 Info:  1 B:     GMAN: Completed loading the world ... .... <oGameManager.cpp,#1476>
00:47 Info:  3 B:     OPT: Applying settings ... .... <oGameManager.cpp,#1178>
00:47 Info:  3 B:       OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
00:47 Info:  3 B:       OPT: Music-Volume: Value=0.800000012 .... <oGameManager.cpp,#1233>
00:47 Info:  3 B:       OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
00:47 Info:  3 B:       OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
00:47 Info:  3 B:       OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
00:47 Info:  3 B:       OPT: Level-Sight: Value=140, resulting factor=1.39999998 .... <oGameManager.cpp,#1251>
00:47 Info:  3 B:       OPT: Vob-Sight: Value=6 .... <oGameManager.cpp,#1254>
00:47 Info:  3 B:       OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
00:47 Info:  3 B:       OPT: Model-Details: Value=0.699999988 .... <oGameManager.cpp,#1294>
00:47 Info:  3 B:       OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
00:47 Info:  3 B:     GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
00:47 Info:  4 B:     GMAN: Close InitScreen .... <oGameManager.cpp,#849>
00:50 Warn:  0 C:     sky-texture SKYDAY_MARIO_LAYER1_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
00:50 Warn:  0 C:     sky-texture SKYDAY_MARIO_LAYER0_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
00:50 Info:  3 D:     MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3445>
00:50 Warn:  0 D:     Texture not found 'GRIB_VERH.TGA', using default-texture .... <zTexture.cpp,#1377>
00:56 Info:  5 C:     Shutting down MSS .... <zSndMss.cpp,#629>
00:56 Info:  5 X:     EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
00:56 Info:  5 X:     EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
00:56 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
00:56 Info:  5 X:     [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
01:00 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ================================================== ==== .... <zError.cpp,#474>
01:00 Warn:  0 ==    ============================================ CRASH INFOS: ================================================== ============ .... <zError.cpp,#474>
01:00 Warn:  0 Go    thic II - 2.6 (dev), Parser Version: 50 .... <zError.cpp,#474>
01:00 Warn:  0 Us    er:  12,  CPUType: 586,  Mem: 1280 MB total, 645 MB free .... <zError.cpp,#474>
01:00 Warn:  0 Ca    mera: Pos(-9089.20313/8699.43945/-198.065262), At(-0.921259463/-0.13203451/-0.365852326) .... <zError.cpp,#474>
01:00 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
01:00 Warn:  0 -g    ame:mario.ini -zlog:5,s
.... <zWin32.cpp,#2977>
01:00 Warn:  0 ==    ============================================= CALLSTACK : ================================================== ============ .... <zError.cpp,#474>
01:00 Warn:  0 00    1B:00622496 (0xC38BDB92 0x4605213F 0x46066945 0x00000000) Gothic2.exe .... <zError.cpp,#474>
01:00 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ================================================== ==== .... <zError.cpp,#474>

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