Показать сообщение отдельно
Старый 27.03.2008, 18:11   #1714
FiG

AGFC
Гость
 
Сообщений: n/a

По умолчанию Re: Вопросы по модостроению

здесь же менял имя материала брони- *пусть будет hum_blinn.
всмысле и должно так быть - ( hum_+имя текстуры ) ?

не работает всё равно

привожу начало ASC файла
Cпойлер(щелкните, чтобы прочесть):
*3DSMAX_ASCIIEXPORT * * *110
*COMMENT "Kerrax ASC Exporter Version *1.10 - Wed Mar 26 16:51:30 2008"
*SCENE {
* * **SCENE_FILENAME "BODY NAKED01_blin.max"
* * **SCENE_FIRSTFRAME 0
* * **SCENE_LASTFRAME 100
* * **SCENE_FRAMESPEED 30
* * **SCENE_TICKSPERFRAME 160
* * **SCENE_BACKGROUND_STATIC 0.0000 * * *0.0000 * * *0.0000
* * **SCENE_AMBIENT_STATIC 0.2000 * * *0.2000 * * *0.2000
}
*MATERIAL_LIST {
* * **MATERIAL_COUNT 1
* * **MATERIAL 0 {
* * * * * **MATERIAL_NAME "hum_blin"
* * * * * **MATERIAL_CLASS "Multi/Sub-Object"
* * * * * **MATERIAL_AMBIENT 0.5882 * * *0.5882 * * *0.5882
* * * * * **MATERIAL_DIFFUSE 0.5882 * * *0.5882 * * *0.5882
* * * * * **MATERIAL_SPECULAR 0.9000 * * *0.9000 * * *0.9000
* * * * * **MATERIAL_SHINE 0.1000
* * * * * **MATERIAL_SHINESTRENGTH 0.0000
* * * * * **MATERIAL_TRANSPARENCY 0.0000
* * * * * **MATERIAL_WIRESIZE 1.0000
* * * * * **NUMSUBMTLS 2
* * * * * **SUBMATERIAL 0 {
* * * * * * * * **MATERIAL_NAME "hum_blin_skin"
* * * * * * * * **MATERIAL_CLASS "Standard"
* * * * * * * * **MATERIAL_AMBIENT 0.5882 * * *0.5882 * * *0.5882
* * * * * * * * **MATERIAL_DIFFUSE 0.5882 * * *0.5882 * * *0.5882
* * * * * * * * **MATERIAL_SPECULAR 0.9000 * * *0.9000 * * *0.9000
* * * * * * * * **MATERIAL_SHINE 0.1000
* * * * * * * * **MATERIAL_SHINESTRENGTH 0.0000
* * * * * * * * **MATERIAL_TRANSPARENCY 0.0000
* * * * * * * * **MATERIAL_WIRESIZE 1.0000
* * * * * * * * **MATERIAL_SHADING Blinn
* * * * * * * * **MATERIAL_XP_FALLOFF 0.0000
* * * * * * * * **MATERIAL_SELFILLUM 0.0000
* * * * * * * * **MATERIAL_FALLOFF In
* * * * * * * * **MATERIAL_XP_TYPE Filter
* * * * * * * * **MAP_DIFFUSE {
* * * * * * * * * * * **MAP_NAME "Map #3"
* * * * * * * * * * * **MAP_CLASS "Bitmap"
* * * * * * * * * * * **MAP_SUBNO 1
* * * * * * * * * * * **MAP_AMOUNT 1.0000
* * * * * * * * * * * **BITMAP "Armor_Thorus.tga"
* * * * * * * * * * * **MAP_TYPE Screen
* * * * * * * * * * * **UVW_U_OFFSET 0.0400
* * * * * * * * * * * **UVW_V_OFFSET 0.1200
* * * * * * * * * * * **UVW_U_TILING 0.8900
* * * * * * * * * * * **UVW_V_TILING 0.9800
* * * * * * * * * * * **UVW_ANGLE -1.3854
* * * * * * * * * * * **UVW_BLUR 1.0000
* * * * * * * * * * * **UVW_BLUR_OFFSET 0.0000
* * * * * * * * * * * **UVW_NOUSE_AMT 1.0000
* * * * * * * * * * * **UVW_NOISE_SIZE 1.0000
* * * * * * * * * * * **UVW_NOISE_LEVEL 1
* * * * * * * * * * * **UVW_NOISE_PHASE 0.0000
* * * * * * * * * * * **BITMAP_FILTER Pyramidal
* * * * * * * * *}
* * * * * *}
* * * * * **SUBMATERIAL 1 {
* * * * * * * * **MATERIAL_NAME "hum_blin"
* * * * * * * * **MATERIAL_CLASS "Standard"
* * * * * * * * **MATERIAL_AMBIENT 0.5880 * * *0.5880 * * *0.5880
* * * * * * * * **MATERIAL_DIFFUSE 0.5880 * * *0.5880 * * *0.5880
* * * * * * * * **MATERIAL_SPECULAR 0.9000 * * *0.9000 * * *0.9000
* * * * * * * * **MATERIAL_SHINE 0.1000
* * * * * * * * **MATERIAL_SHINESTRENGTH 0.0000
* * * * * * * * **MATERIAL_TRANSPARENCY 0.0000
* * * * * * * * **MATERIAL_WIRESIZE 1.0000
* * * * * * * * **MATERIAL_SHADING Blinn
* * * * * * * * **MATERIAL_XP_FALLOFF 0.0000
* * * * * * * * **MATERIAL_SELFILLUM 0.0000
* * * * * * * * **MATERIAL_FALLOFF In
* * * * * * * * **MATERIAL_XP_TYPE Filter
* * * * * * * * **MAP_DIFFUSE {
* * * * * * * * * * * **MAP_NAME "blin"
* * * * * * * * * * * **MAP_CLASS "Bitmap"
* * * * * * * * * * * **MAP_SUBNO 1
* * * * * * * * * * * **MAP_AMOUNT 1.0000
* * * * * * * * * * * **BITMAP "blin.tga"
* * * * * * * * * * * **MAP_TYPE Screen
* * * * * * * * * * * **UVW_U_OFFSET 0.0800
* * * * * * * * * * * **UVW_V_OFFSET 0.2100
* * * * * * * * * * * **UVW_U_TILING 1.0000
* * * * * * * * * * * **UVW_V_TILING 0.9500
* * * * * * * * * * * **UVW_ANGLE -1.3374
* * * * * * * * * * * **UVW_BLUR 1.0000
* * * * * * * * * * * **UVW_BLUR_OFFSET 0.0000
* * * * * * * * * * * **UVW_NOUSE_AMT 1.0000
* * * * * * * * * * * **UVW_NOISE_SIZE 1.0000
* * * * * * * * * * * **UVW_NOISE_LEVEL 1
* * * * * * * * * * * **UVW_NOISE_PHASE 0.0000
* * * * * * * * * * * **BITMAP_FILTER Pyramidal
* * * * * * * * *}
* * * * * *}
* * *}
}

p.s пробовал указывать имя текстуры и с путем (C:\...\..\blin.tga )и без *
Ответить с цитированием