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Старый 14.11.2006, 09:41   #1428
Skaarj

AGFC
Гость
 
Сообщений: n/a

По умолчанию Re: Gothic 3: Технические вопросы

Краткий лог-отчет по иcпользованию оперативной памяти объемом в игре для 2048МБ, где PMU - опер. память, PFU - файл подкачки.

{{Раздел|G3_pmu_fpu.txt|
11/12/2006, 11:19:51 PM - *PMU 284.7, PFU 7.4 (MBytes)
11/12/2006, 11:19:51 PM - *PMU 284.7, PFU 7.4 (MBytes)
11/12/2006, 11:21:51 PM - *PMU 690.2, PFU 11.5 (MBytes)
11/12/2006, 11:23:51 PM - *PMU 1,272.7, PFU 11.5 (MBytes)
11/12/2006, 11:25:51 PM - *PMU 1,299.7, PFU 11.5 (MBytes)
11/12/2006, 11:27:51 PM - *PMU 1,457.6, PFU 11.5 (MBytes)
11/12/2006, 11:29:51 PM - *PMU 1,506.5, PFU 11.5 (MBytes)
11/12/2006, 11:31:51 PM - *PMU 1,514.7, PFU 11.5 (MBytes)
11/12/2006, 11:33:51 PM - *PMU 1,512.4, PFU 11.5 (MBytes)
11/12/2006, 11:35:51 PM - *PMU 1,544.0, PFU 11.5 (MBytes)
11/12/2006, 11:37:51 PM - *PMU 1,559.2, PFU 11.5 (MBytes)
11/12/2006, 11:39:51 PM - *PMU 1,566.6, PFU 11.5 (MBytes)
11/12/2006, 11:41:51 PM - *PMU 1,576.2, PFU 11.5 (MBytes)
11/12/2006, 11:43:51 PM - *PMU 1,573.4, PFU 11.5 (MBytes)
11/12/2006, 11:45:51 PM - *PMU 1,682.9, PFU 11.5 (MBytes)
11/12/2006, 11:47:51 PM - *PMU 1,586.1, PFU 11.5 (MBytes)
11/12/2006, 11:49:51 PM - *PMU 1,719.9, PFU 11.5 (MBytes)
11/12/2006, 11:51:51 PM - *PMU 1,585.7, PFU 11.5 (MBytes)
11/12/2006, 11:53:51 PM - *PMU 1,586.4, PFU 11.5 (MBytes)
11/12/2006, 11:55:51 PM - *PMU 1,592.4, PFU 11.5 (MBytes)
11/12/2006, 11:57:51 PM - *PMU 1,598.1, PFU 11.5 (MBytes)
11/12/2006, 11:59:51 PM - *PMU 1,607.7, PFU 11.5 (MBytes)
11/13/2006, 12:01:51 AM - *PMU 1,611.0, PFU 11.5 (MBytes)
11/13/2006, 12:03:51 AM - *PMU 1,637.1, PFU 11.5 (MBytes)
11/13/2006, 12:05:51 AM - *PMU 1,628.4, PFU 11.5 (MBytes)
11/13/2006, 12:07:51 AM - *PMU 1,641.0, PFU 11.5 (MBytes)
11/13/2006, 12:09:51 AM - *PMU 1,664.3, PFU 11.5 (MBytes)
11/13/2006, 12:11:51 AM - *PMU 1,670.8, PFU 11.5 (MBytes)
11/13/2006, 12:13:51 AM - *PMU 1,671.8, PFU 11.5 (MBytes)
11/13/2006, 12:15:51 AM - *PMU 1,768.4, PFU 11.5 (MBytes)
11/13/2006, 12:17:51 AM - *PMU 1,674.3, PFU 11.5 (MBytes)
11/13/2006, 12:19:51 AM - *PMU 1,746.2, PFU 11.5 (MBytes)
11/13/2006, 12:21:51 AM - *PMU 1,674.4, PFU 11.5 (MBytes)
11/13/2006, 12:23:51 AM - *PMU 1,674.4, PFU 11.5 (MBytes)
11/13/2006, 12:25:51 AM - *PMU 1,674.4, PFU 11.5 (MBytes)
11/13/2006, 12:27:51 AM - *PMU 1,680.9, PFU 11.5 (MBytes)
11/13/2006, 12:29:51 AM - *PMU 1,666.2, PFU 11.5 (MBytes)
11/13/2006, 12:31:51 AM - *PMU 1,744.2, PFU 11.5 (MBytes)
11/13/2006, 12:33:51 AM - *PMU 1,696.5, PFU 11.5 (MBytes)
11/13/2006, 12:35:51 AM - *PMU 1,696.6, PFU 11.5 (MBytes)
11/13/2006, 12:37:51 AM - *PMU 1,696.4, PFU 11.5 (MBytes)
11/13/2006, 12:39:51 AM - *PMU 1,686.0, PFU 11.5 (MBytes)
11/13/2006, 12:41:51 AM - *PMU 1,687.4, PFU 11.5 (MBytes)
11/13/2006, 12:43:51 AM - *PMU 1,688.3, PFU 11.5 (MBytes)
11/13/2006, 12:45:51 AM - *PMU 1,681.6, PFU 11.5 (MBytes)
11/13/2006, 12:47:51 AM - *PMU 1,710.0, PFU 11.5 (MBytes)
11/13/2006, 12:49:51 AM - *PMU 1,679.8, PFU 11.5 (MBytes)
11/13/2006, 12:51:51 AM - *PMU 1,681.3, PFU 11.5 (MBytes)
11/13/2006, 12:53:51 AM - *PMU 1,681.4, PFU 11.5 (MBytes)
11/13/2006, 12:55:51 AM - *PMU 1,682.0, PFU 11.5 (MBytes)
11/13/2006, 12:57:51 AM - *PMU 1,703.1, PFU 11.5 (MBytes)
11/13/2006, 12:59:51 AM - *PMU 1,720.7, PFU 11.5 (MBytes)
11/13/2006, 1:01:51 AM - *PMU 1,729.7, PFU 11.5 (MBytes)
11/13/2006, 1:03:51 AM - *PMU 1,731.7, PFU 11.5 (MBytes)
11/13/2006, 1:05:51 AM - *PMU 1,725.5, PFU 11.5 (MBytes)
11/13/2006, 1:07:51 AM - *PMU 1,736.4, PFU 11.5 (MBytes)
11/13/2006, 1:09:51 AM - *PMU 1,739.2, PFU 11.5 (MBytes)
11/13/2006, 1:11:51 AM - *PMU 1,724.2, PFU 11.5 (MBytes)
11/13/2006, 1:13:51 AM - *PMU 1,737.8, PFU 11.5 (MBytes)
11/13/2006, 1:15:51 AM - *PMU 1,737.6, PFU 11.5 (MBytes)
11/13/2006, 1:17:51 AM - *PMU 1,737.8, PFU 11.5 (MBytes)
11/13/2006, 1:19:51 AM - *PMU 1,723.2, PFU 11.5 (MBytes)
11/13/2006, 1:21:51 AM - *PMU 1,741.4, PFU 11.5 (MBytes)
11/13/2006, 1:23:51 AM - *PMU 1,741.5, PFU 11.5 (MBytes)
11/13/2006, 1:25:50 AM - *PMU 1,734.4, PFU 11.5 (MBytes)
11/13/2006, 1:27:50 AM - *PMU 1,742.5, PFU 11.5 (MBytes)
11/13/2006, 1:29:50 AM - *PMU 1,742.8, PFU 11.5 (MBytes)
11/13/2006, 1:31:50 AM - *PMU 1,727.5, PFU 11.5 (MBytes)
11/13/2006, 1:33:50 AM - *PMU 1,731.7, PFU 11.5 (MBytes)
11/13/2006, 1:35:50 AM - *PMU 1,735.9, PFU 11.5 (MBytes)
11/13/2006, 1:37:50 AM - *PMU 1,736.5, PFU 11.5 (MBytes)
11/13/2006, 1:39:50 AM - *PMU 1,732.4, PFU 11.5 (MBytes)
11/13/2006, 1:41:50 AM - *PMU 1,730.9, PFU 11.5 (MBytes)
11/13/2006, 1:43:50 AM - *PMU 1,731.2, PFU 11.5 (MBytes)
11/13/2006, 1:45:50 AM - *PMU 1,731.6, PFU 11.5 (MBytes)
11/13/2006, 1:47:50 AM - *PMU 1,732.4, PFU 11.5 (MBytes)
11/13/2006, 1:49:50 AM - *PMU 1,732.6, PFU 11.5 (MBytes)
11/13/2006, 1:51:50 AM - *PMU 1,830.0, PFU 11.5 (MBytes)
11/13/2006, 1:53:50 AM - *PMU 1,819.2, PFU 11.5 (MBytes)
11/13/2006, 1:55:50 AM - *PMU 1,830.6, PFU 11.5 (MBytes)
11/13/2006, 1:57:50 AM - *PMU 1,735.2, PFU 11.5 (MBytes)
11/13/2006, 1:59:50 AM - *PMU 1,736.3, PFU 11.5 (MBytes)
11/13/2006, 2:01:50 AM - *PMU 1,736.5, PFU 11.5 (MBytes)
11/13/2006, 2:03:50 AM - *PMU 1,737.6, PFU 11.5 (MBytes)
11/13/2006, 2:05:50 AM - *PMU 1,738.0, PFU 11.5 (MBytes)
11/13/2006, 2:07:50 AM - *PMU 1,743.4, PFU 11.5 (MBytes)
11/13/2006, 2:09:50 AM - *PMU 1,744.9, PFU 11.5 (MBytes)
11/13/2006, 2:11:50 AM - *PMU 1,741.0, PFU 11.5 (MBytes)
11/13/2006, 2:13:50 AM - *PMU 1,742.7, PFU 11.5 (MBytes)
11/13/2006, 2:15:50 AM - *PMU 1,742.8, PFU 11.5 (MBytes)
11/13/2006, 2:17:50 AM - *PMU 1,746.2, PFU 11.5 (MBytes)
11/13/2006, 2:19:50 AM - *PMU 1,746.9, PFU 11.5 (MBytes)
11/13/2006, 2:21:50 AM - *PMU 1,747.8, PFU 11.5 (MBytes)
11/13/2006, 2:23:50 AM - *PMU 1,748.1, PFU 11.5 (MBytes)
11/13/2006, 2:25:50 AM - *PMU 1,751.6, PFU 11.5 (MBytes)
11/13/2006, 2:27:50 AM - *PMU 1,749.0, PFU 11.5 (MBytes)
11/13/2006, 2:29:50 AM - *PMU 1,750.3, PFU 11.5 (MBytes)
11/13/2006, 2:31:50 AM - *PMU 1,754.0, PFU 11.5 (MBytes)
11/13/2006, 2:33:50 AM - *PMU 1,754.9, PFU 11.5 (MBytes)
11/13/2006, 2:35:50 AM - *PMU 1,754.8, PFU 11.5 (MBytes)
11/13/2006, 2:37:50 AM - *PMU 1,756.2, PFU 11.5 (MBytes)
11/13/2006, 2:39:50 AM - *PMU 1,756.7, PFU 11.5 (MBytes)
11/13/2006, 2:41:50 AM - *PMU 1,851.7, PFU 11.5 (MBytes)
11/13/2006, 2:43:50 AM - *PMU 1,778.3, PFU 11.5 (MBytes)
11/13/2006, 2:45:50 AM - *PMU 1,758.7, PFU 11.5 (MBytes)
11/13/2006, 2:47:50 AM - *PMU 1,757.4, PFU 11.5 (MBytes)
11/13/2006, 2:49:50 AM - *PMU 1,758.3, PFU 11.5 (MBytes)
11/13/2006, 2:51:50 AM - *PMU 1,779.7, PFU 11.5 (MBytes)
11/13/2006, 2:53:50 AM - *PMU 1,785.6, PFU 11.5 (MBytes)
11/13/2006, 2:55:50 AM - *PMU 1,782.2, PFU 11.5 (MBytes)
11/13/2006, 2:57:50 AM - *PMU 1,810.6, PFU 11.5 (MBytes)
11/13/2006, 2:59:50 AM - *PMU 1,813.8, PFU 11.5 (MBytes)
11/13/2006, 3:01:50 AM - *PMU 1,818.8, PFU 11.5 (MBytes)
11/13/2006, 3:03:50 AM - *PMU 1,809.6, PFU 11.5 (MBytes)
11/13/2006, 3:05:50 AM - *PMU 1,904.0, PFU 11.5 (MBytes)
11/13/2006, 3:07:50 AM - *PMU 1,837.8, PFU 11.5 (MBytes)
11/13/2006, 3:09:50 AM - *PMU 1,838.7, PFU 11.5 (MBytes)
11/13/2006, 3:11:50 AM - *PMU 1,823.4, PFU 11.5 (MBytes)
11/13/2006, 3:13:50 AM - *PMU 1,817.1, PFU 11.5 (MBytes)
11/13/2006, 3:15:50 AM - *PMU 1,814.8, PFU 11.5 (MBytes)
11/13/2006, 3:17:50 AM - *PMU 1,817.1, PFU 11.5 (MBytes)
11/13/2006, 3:19:50 AM - *PMU 1,813.8, PFU 11.5 (MBytes)
11/13/2006, 3:21:50 AM - *PMU 1,813.4, PFU 11.5 (MBytes)
11/13/2006, 3:23:50 AM - *PMU 1,813.4, PFU 11.5 (MBytes)
11/13/2006, 3:25:50 AM - *PMU 1,813.8, PFU 11.5 (MBytes)
11/13/2006, 3:27:50 AM - *PMU 1,807.0, PFU 11.5 (MBytes)
11/13/2006, 3:29:50 AM - *PMU 319.3, PFU 11.5 (MBytes)
11/13/2006, 3:31:50 AM - *PMU 317.2, PFU 11.5 (MBytes)
}}

Дополнительные настройки в игре:

{{Раздел|ge3.ini|
Cпойлер(щелкните, чтобы прочесть):

; //Vegetation view range
VegetationAdmin.ViewRange=4000.0
; //Vegetation Quality = high, med, low
VegetationAdmin.Quality=low
; //Bloom filter highligth threshold
PostprocessingAdmin.BloomHighlightThreshold=0.15
; //Active post processing effect
; //-1 = no effect active, 0 = bloom
PostprocessingAdmin.ActiveEffect=0

; //Debugoutput in console, default = normal
Debug.Filter=normal
Debug.ExceptionHandlerEnable=true


; //Memorycorruption monitor verifies every frame heap allocated by genome system.
; //only for debugging purposes, this function enabled can cause heavy performance stalls.
; //use this function with care, and if possible only in small projects/worlds
; //Heapprofiling system must be activated to use this system !
Debug.MemoryCorruptionMonitor=false

; //GfX Library, currently DirectX 9.b
; //only hw processing devices please -> no DX7 cards allowed !
Gfx.Lib=DX9
Gfx.HWVertexprocessing=true
Gfx.ThreadSave=false

; //DEFAULT CAMERA SETTINGS -> APPLICATION START
; //FOV in degrees
Camera.FOV=60
Camera.ZNear=25.0
; //Devnote: decrease far clipping plane range to avoid z fights -> decrease if sky system is integrated
Camera.ZFar=5000.0
Camera.ZFarLowPoly=15000.0
Camera.ZBias=0.05

; //DEFAULT CACHE SIZES FOR GLOBAL CACHEADMIN
; //Use with care: greater values can cause heavy performance problem on smaller systems
Cache.SizeImage=160000000
Cache.SizeMaterial=48000000
Cache.SizeMesh=160000000
Cache.SizeSound=64000000
Cache.SizeCollisionMesh=48000000
Cache.SizeAnimation=96000000
Cache.SizeSpeedTree=15000000

; //NUMBER OF WORKER-THREADS STARTED IN BACKGROUND
; //Do not change number of threads by cachetype, performance stalls or instabile system possible
Threads.ImageCount=0
Threads.MaterialCount=0
Threads.MeshCount=0
Threads.SoundCount=0
Threads.VertexpoolCount=0
Threads.PVSPrefetcherCount=1
Threads.CollisionMeshCount=0
Threads.AnimationCount=0
; //Threads disabling, remove for debugging and graphic profiling purposes
Threads.Enable=true

; //SHADER PARAMETERS
; //Shader version to use values: 1_4, 2_0, 3_0
; //If shader version not supported by the given system the next supported lower one is used
Shader.CurrentShaderVersion=2_0
; //Enable tree shadows ( makes only sence with Version 2_0 or 3_0 otherwise it will be ignored )
Shader.EnableTreeShadows=false
; //Semi static building shadows ( makes only sence with Version 2_0 or 3_0 otherwise it will be ignored )
Shader.EnableStaticShadows=true
; //Dynamic detail shadows ( makes only sence with Version 3_0 at the moment otherwise it will be ignored )
Shader.EnableDetailShadows=false
; //Skips the validation of missing shaders while the engine starts
; //THIS SHOULD BE FALSE
; //Set flag true if you force shader compilation
Shader.SkipShaderPoolValidation=true
; //Enable fallback materials
Shader.EnableMaterialFallbacks=true
; //Enable error materials
; //If a material could not be compiled and no fallback available a error material would be used
Shader.EnableErrorMaterial=true


; //SOUND PARAMETERS (only in (pre-)alpha versions)
; //Sound.MusicFile=Prototype.mp3
; //Sound.MusicFile=myrtanamix.mp3
Sound.MasterVolume=255
Sound.MusicVolume=50


; //ANIMATION BLENDING PARAMETERS
; //Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1000.0
Animation.MaxRagDolls=666


; //DYNAMIC ENTITY CAPS
; //ROI sphere is used to process all dynamic entities within range.
Entity.ROI=4000.0

; //EntityAdmin processes entities per default
EntityAdmin.EnableProcessing=true
; //Disable focus name rendering
Render.DisableFocusNames=false
; //PVS Prefetcher uses single thread to load and prefetch spatial contexts
Render.EnablePVSPrefetcherThread=true
; //Indicates if object (HC/VPT) culling is enabled
; //Dont set this property to false, this causes heavy stalls !
Render.EnableObjectVPTHCCulling=true
; //Simple distance screen metric object distance culling used. Culls all objects under threshold
Render.ScreenObjectDistanceCulling=0.01
Render.LowPolyObjectDistanceCulling=0.01
Render.ProcessingRangeFadeOutRange=400
Render.RangedBaseLoDOffset=0.0
; //Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines
Render.GlobalVisualLoDFactor=0.01

; //Skinner type for rendering
; //possible entries: Software and or DX9Hardware (Software is obsolet)
Render.AnimationSkinner=Hardware

; //Occlusion culling pixel threshold
; //Less pixelcount fails visible determination test
Render.OcclusionPixelThreshold=10
; //zPass query check for already visible objects. Intervall in frametime
Render.OcclusionZPassCheckIntervall=4
; //Prefetchercellsize, corresponds with landscapepatchsize
Render.PrefetchGridCellSize=12000
; //Enables lowpoly rendering
Render.EnableLowpolyRendering=true

; //Rendering mesh, animation and image quality
; //Normal = take first lodstage as qualitystage
; //High = uses a higher resolution.
; //UltraHigh = uses highest quality mode (needs 512MB highend graphic card and min. 1 GB of systemmemory!)
Render.MeshLoDQuality=Normal
Render.AnimationLoDQuality=Normal
Render.ImageLoDQuality=Normal
Render.DisableMeshLoDQualityFragmentString=lowpoly
; //Enables vegetation rendering
Render.EnableVegetationRendering=true

Render.EnableDOF=true
Render.DOFStart=2500.0
Render.DOFEnd=6000.0

; //Average fps scale factor
FpS.Average=30.0
FpS.Min=15.0
FpS.Max=60

; //FPU exception flags, do not changem this causes undefined errors
; //in editor and game mode, only for debugging purposes
FPU.bEnableDivByZeroExceptions=false
FPU.bEnableDenormalExceptions=false
FPU.bEnableInvalidExceptions=false
FPU.bEnableOverflowExceptions=false
FPU.bEnableUnderflowExceptions=false

; //Physics stuff, disables physic, do not disable in game, undefined behavior !
Physics.RemoteDebuggerClient=
Physics.Disable=false

; //Simple low poly version of mesh for horizon look
Landscape.LowPolySector=G3_World_Lowpoly

; //Prevents automatically loading of script dlls if disabled(false)
; //If you setup Autoloading false game is not startet correctly.
; //Use only for debugging purposes and pure engine testing
ScriptAutoLoading=true
FpS.Fixed=-1.000000
Timer.bIsSmooth=true

[Project.Setup]
; //Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; //Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic

ScriptAutoLoading=true

[Snapshots]
; //Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_

; //Engine only controls, if nomenu is set or game isnt active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15

; //Viewport background color (not longer supported)
[Viewport]
Color=2290649224

[Lighting]
; //Lighting type to use (not longer supported)
; //0 * = * Simple lighting (ambient, legacy mode)
; //1 * = * VertexHemisphereVertexLighting
; //2 * = * VertexHemisphereVertexLightingWithOverbright
; //3 * = * VertexHemispherePixelLightingWithOverbright
; //4 * = * PixelHemispherePixelLightingWithOverbright
LightingType=2

[Game]
TestMode=false
PlayerStart=PC_Hero
NoMenu=false

[Memory]
Observe=Audio

[Camera]
; //freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3

; //3rd person/1st person cam
fAziSpeedScale=0.25000
fElevSpeedScale=0.170000
fRelaxCamera=10.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=90.0
fRelaxFOV=45.0
fMaxDistToPlayer=900.0

[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000

; //Option
[Option.Sliders]

DistanceHigh.fFarClippingPlane_High=12000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0

DistanceLow.fFarClippingPlaneLowPolyMesh_High=9000 0.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=45 000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=20000 .0

; //High
ObjectDetails.fScreenObjectDistanceCulling_High=0. 008
ObjectDetails.fProcessingRangeFadeOutRange_High=60 0.0
ObjectDetails.fRangedBaseLoDOffset_High=60.0
; //0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuMeshLoDQualityStage_High=1
ObjectDetails.enuAnimationLoDQualityStage_High=1
; //Medium
ObjectDetails.fScreenObjectDistanceCulling_Medium= 0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium= 900.0
ObjectDetails.fRangedBaseLoDOffset_Medium=0.0
; //0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
; //Low
ObjectDetails.fScreenObjectDistanceCulling_Low=0.0 45
ObjectDetails.fProcessingRangeFadeOutRange_Low=120 0.0
ObjectDetails.fRangedBaseLoDOffset_Low=-300.0
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0


ResourceCache.u32ImageMaxMemUsage_TextureQualityHi gh=350000000

ResourceCache.u32ImageMaxMemUsage_High=128000000
ResourceCache.u32MeshMaxMemUsage_High=128000000
ResourceCache.u32SoundMaxMemUsage_High=32000000
ResourceCache.u32MaterialMaxMemUsage_High=32000
ResourceCache.u32CollisionMeshMaxMemUsage_High=270 00000
ResourceCache.u32AnimationMaxMemUsage_High=6400000 0
ResourceCache.u32SpeedTreeMaxMemUsage_High=1500000
ResourceCache.u32ImageMaxMemUsage_Medium=96000000
ResourceCache.u32MeshMaxMemUsage_Medium=64000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=21000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1 8000000
ResourceCache.u32AnimationMaxMemUsage_Medium=36000 000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=75000 0
ResourceCache.u32ImageMaxMemUsage_Low=32000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=1300 0000
ResourceCache.u32AnimationMaxMemUsage_Low=25000000
ResourceCache.u32SpeedTreeMaxMemUsage_Low=500000

[Autodetection]
MediumMemoryLimit=1000000000
HighMemoryLimit=160000000
MediumSMLimit=384 * * * * * *; Shadermodel 2.0
HighSMLimit=768 * * * * * * * * *; Shadermodel 3.0


; //Supported Languages (voice and subtitle) * * *
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English

Subtitle.SupportedCount=1
Subtitle.Entry_0=English

; //Active Language (voice and subtitle)
[Language]
Text=English
Audio=English
}}

{{Раздел|UserOptions.ini|
Cпойлер(щелкните, чтобы прочесть):

[Options.Video]
Resolution.Width=1024
Resolution.Height=768
Resolution.RefreshRate=100
Brightness=0.000000
Contrast=0.000000
GammaRed=0.000000
GammaGreen=0.000000
GammaBlue=0.000000
[Options.Details]
Performance=Custom
[Options.Custom]
DistanceHigh=3
DistanceLow=1
ResourceCache=3
ObjectDetails=2
ShaderQuality=2_0
TextureQuality=2
TextureFilter=2
VegetationQuality=1
ShadowQuality=0
PostProcessing=1
}}

{{Раздел|imagequality.ini|
Cпойлер(щелкните, чтобы прочесть):

[Animation.Low]
Min=64
MipMapCount=3
NoMip=false

[Animation.Normal]
Min=256
MipMapCount=1
NoMip=False

[Animation.High]
Min=256
MipMapCount=0
NoMip=False

[EditSupporter.Low]
Min=128
MipMapCount=3
NoMip=False

[EditSupporter.Normal]
Min=256
MipMapCount=2
NoMip=False

[EditSupporter.High]
Min=256
MipMapCount=0
NoMip=False


[Items.Low]
Min=128
MipMapCount=3
NoMip=False

[Items.Normal]
Min=512
MipMapCount=1
NoMip=False

[Items.High]
Min=512
MipMapCount=0
NoMip=False


[Level.Low]
Min=128
MipMapCount=3
NoMip=False

[Level.Normal]
Min=512
MipMapCount=1
NoMip=False

[Level.High]
Min=512
MipMapCount=0
NoMip=False


[Sky.Low]
Min=256
MipMapCount=3
NoMip=False

[Sky.Normal]
Min=512
MipMapCount=1
NoMip=False

[Sky.High]
Min=2048
MipMapCount=0
NoMip=False


[Startscreen.Low]
Min=512
NoMip=true
MipMapCount=0

[Startscreen.Normal]
Min=1024
NoMip=true
MipMapCount=0

[Startscreen.High]
Min=2048
NoMip=true
MipMapCount=0


[Testlevel.Low]
Min=256
MipMapCount=3
NoMip=False

[Testlevel.Normal]
Min=512
MipMapCount=1
NoMip=False

[Testlevel.High]
Min=1024
MipMapCount=0
NoMip=False


[MasterHuman.Low]
Min=256
MipMapCount=3
NoMip=False

[MasterHuman.Normal]
Min=512
MipMapCount=1
NoMip=False

[MasterHuman.High]
Min=512
MipMapCount=0
NoMip=False


[Speedtree.Low]
Min=128
MipMapCount=3
NoMip=False

[Speedtree.Normal]
Min=256
MipMapCount=1
NoMip=False

[Speedtree.High]
Min=256
MipMapCount=0
NoMip=False


[_Intern.Low]
Min=128
MipMapCount=0
NoMip=True

[_Intern.Normal]
Min=512
MipMapCount=0
NoMip=True

[_Intern.High]
Min=1024
MipMapCount=0
NoMip=True


[Effects.Low]
Min=128
MipMapCount=3
NoMip=False

[Effects.Normal]
Min=256
MipMapCount=1
NoMip=False

[Effects.High]
Min=256
MipMapCount=0
NoMip=False


[_Special.Low]
Min=128
MipMapCount=2
NoMip=False

[_Special.Normal]
Min=256
MipMapCount=1
NoMip=False

[_Special.High]
Min=256
MipMapCount=0
NoMip=False
}}
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