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Re: Декомпилятор скриптов Готики
Приветствую всех! Столкнулся со следующей проблемой. При компиляции Dat ver 2.16 происходит вылет Спейсера и вылет игры. Spacer.rpt: //======================ASSERTION FAILED====================== //======================ASSERTION FAILED====================== Assertion failed: !objectList[index] in file P:\dev\g2addon\release\ZenGin\_dieter\zArchiver2.c pp, Line: 1705 Reason: Archiver tried to overwrite object in its list. Did you try to load an incompatible savegame? EAX=00000000 EBX=0098814C ECX=00849DE9 EDX=7FFE0304 ESI=09379CA9 EDI=009884A0 EBP=0149F82C ESP=0149F4AC EIP=00695CBB FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 //===================== INFOS ========================= Spacer II - 2.6 (mod), Parser Version: 50 User: basilio, CPUType: 586, Mem: 511 MB total, 335 MB free //====================== CALLSTACK ======================== 001B:006ABD75 (0x4E20FFFF 0x00000000 0x008E2BD0 0x65746900) Spacer2.exe //================================================== ===
//===================== MODULES ======================= и так далее....
[i] 00:00 ++++++++++++++ Start by ++++++++++++++ [i] 00:02 Info: 3 B: VP: Initialize zBinkPlayer .... <zBinkPlayer.cpp,#45> [i] 00:02 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#476> [i] 00:02 Info: 2 B: zOPT: Initialize configurations .... <zOption.cpp,#758> [i] 00:02 Info: 3 B: zOPT: Found file paths.d .... <zOption.cpp,#785> [i] 00:02 Info: 5 B: zOPT: Initialising Parser .... <zOption.cpp,#789> [i] 00:02 Info: 5 B: zOPT: Parsing paths.d ... .... <zOption.cpp,#792> [i] 00:02 Info: 5 B: zOPT: Analysing paths.d ... .... <zOption.cpp,#795> [i] 00:02 Info: 1 B: VFILE: Initializing filesystem (VDFS) .... <zDisk_Vdfs.cpp,#538> [i] 00:02 Info: 2 B: zDSK: InitFileSystem .... <zDisk.cpp,#1629> [i] 00:03 Info: 2 B: VFILE: VDFS successfully initialized: 3 drives, 0 found. .... <zDisk_Vdfs.cpp,#597> [i] 00:03 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#366> [i] 00:03 ---------------
[i] 00:09 --------------- [i] 00:09 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863> [i] 00:09 Info: 3 B: SG: Initializing savegame-manager ... .... <oSavegame.cpp,#277> [i] 00:09 Info: 5 B: BS: Savegame 1 found: "1" .... <oSavegame.cpp,#327> [i] 00:09 Info: 5 B: SPC: Loading binary output-library OU.BIN... .... <zCCsManager.cpp,#387> [i] 00:09 Info: 3 B: CSLib: loading library ... .... <zCCsLib.cpp,#33> [i] 00:09 Info: 3 B: CSLib: Number of items: 3569 (UnArc) .... <zCCsLib.cpp,#39> [i] 00:09 Info: 5 C: Shutting down MSS .... <zSndMss.cpp,#629> [i] 00:09 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283> [i] 00:09 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301> [w] 00:09 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127> [i] 00:09 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
Вот такие делы...
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