Re: М: Скриптинг в Готике
Ukur: ты прав работа идёт на основе Gothic I. Но у меня в Gothic.src другая картина: _INTERN\INTERN.SRC _INTERN\MAGIC_INTERN.D
AI\AI_INTERN\BODYSTATES.D AI\AI_INTERN\PRINTDEBUG.D AI\AI_INTERN\AI_CONSTANTS.D AI\AI_INTERN\AI_MM_CONSTANTS.D AI\AI_INTERN\PERCEPTION.D AI\AI_INTERN\C_FUNCTIONS.D AI\AI_INTERN\B_FUNCTIONS.D AI\AI_INTERN\PRINTATTITUDES.D AI\AI_INTERN\BALANCING.D
STORY\STORY_GLOBALS.D STORY\LOG_CONSTANTS.D STORY\B\B_CLEARFMC.D STORY\B\B_CheckDeadMissionNPCs.D
AI\B_MONSTER\B_SETGUILDATTITUDE.D AI\B_MONSTER\B_INITMONSTERATTITUDES.D
STORY\B\B_GIVE_*.D STORY\B\B_GIVEXP.D STORY\B\B_MAGICHURTNPC.D STORY\B\B_INEXTREMO.D STORY\B\B_RAISEATTRIBUTE.D STORY\CHAPTERS\B_STORY_*.D STORY\CHAPTERS\B_KAPITELWECHSEL.D
STORY\B\B_POINTATNPC.D STORY\B\B_ASSIGNFINDNPC*.D STORY\B\B_ASSIGNAMBIENTINFOS_*.D STORY\B\B_ASSIGNAMBIENTINFOS.D STORY\B\B_BUYATTRIBUTEPOINTS.D STORY\B\B_BUILD*.D STORY\B\B_GIVESKILL.D STORY\B\B_INITIALIZESTORY.D STORY\B\B_SETDAYTOLERANCE.D STORY\B\B_RESPAWN.D STORY\B\B_SETROGUESTOHOSTILE.D STORY\TEXT.D STORY\GUILDS.D STORY\SVM.D
ANIMS\FOCUS.D ANIMS\SPECIES.D
ITEMS\AMULETTE.D ITEMS\ANIMALTROPHY.D ITEMS\ARMOR.D ITEMS\ARTIFACTS.D ITEMS\FOOD.D ITEMS\MELEE_WEAPONS.D ITEMS\MISC.D ITEMS\MISSIONITEMS_1.D ITEMS\MISSIONITEMS_2.D ITEMS\MISSIONITEMS_3.D ITEMS\MISSIONITEMS_4.D ITEMS\MISSIONITEMS_5.D ITEMS\MISSIONITEMS_6.D ITEMS\PLANTS.D ITEMS\POTIONS.D ITEMS\RANGED_WEAPONS.D ITEMS\RINGE.D ITEMS\WEAPONS.D ITEMS\WRITTEN.D
AI\AI_INTERN\C_ZSINIT.D
AI\B_HUMAN\B_COMPARENPCINSTANCE.D AI\B_HUMAN\B_ASSESSANDMEMORIZE.D AI\B_HUMAN\B_SPREADANDMEMORIZE.D AI\B_HUMAN\C_AMISTRONGER.D
AI\B_HUMAN\B_FETCHWEAPON.D AI\B_HUMAN\B_SELECTWEAPON.D AI\B_HUMAN\B_DRAWWEAPON.D AI\B_HUMAN\B_GUILDGREETINGS.D AI\B_HUMAN\B_SETFACEEXPRESSION.D AI\B_HUMAN\B_ASSESSENEMY.D AI\B_HUMAN\B_ASSESSFIGHTER.D AI\B_HUMAN\B_ASSESSCASTER.D AI\B_HUMAN\B_ASSESSTHREAT.D AI\B_HUMAN\B_OBSERVESUSPECT.D AI\B_HUMAN\B_OBSERVEINTRUDER.D AI\B_HUMAN\B_ASSESSSC.D AI\B_HUMAN\B_ASSESSTALK.D AI\B_HUMAN\C_WANTITEM.D AI\B_HUMAN\B_PLUNDER.D AI\B_HUMAN\B_ASSESSBODY.D AI\B_HUMAN\B_ASSESSENTERROOM.D AI\B_HUMAN\B_ASSESSREMOVEWEAPON.D AI\B_HUMAN\B_ASSESSFIGHTSOUND.D AI\B_HUMAN\B_ASSESSQUIETSOUND.D AI\B_HUMAN\B_ASSESSTHEFT.D AI\B_HUMAN\B_ASSESSUSEMOB.D AI\B_HUMAN\B_ASSESSWARN.D AI\B_HUMAN\B_CHEERFIGHT.D AI\B_HUMAN\B_COMBATASSESSDEFEAT.D AI\B_HUMAN\B_COMBATASSESSMURDER.D AI\B_HUMAN\B_SPECIALCOMBATDAMAGEREACTION.D AI\B_HUMAN\B_COMBATREACTTODAMAGE.D AI\B_HUMAN\B_GREETUPCOMING.D AI\B_HUMAN\B_LOOKAROUND.D AI\B_HUMAN\B_MOVEMOB.D AI\B_HUMAN\B_MOVENPC.D AI\B_HUMAN\B_OBSERVEPASSERBY.D AI\B_HUMAN\B_OCCUPIEDOBSERVEINTRUDER.D AI\B_HUMAN\B_REACTTOMEMORY.D AI\B_HUMAN\B_REFRESHARMOR.D AI\B_HUMAN\B_REFUSETALKANGRY.D AI\B_HUMAN\B_SCALE.D AI\B_HUMAN\B_TOSSANDTURN.D AI\B_HUMAN\C_CANNEWSBESPREAD.D AI\B_HUMAN\B_INTERRUPTMOB.D
AI\B_HUMAN\C_PCISINMYROOM.D
AI\PROTOTYPES\NPC_DEFAULT.D
AI\ZS_MONSTER\*.D
STORY\B\B_GIVEDEATHINV.D
AI\ZS_HUMAN\*.D
AI\ZS_BABE\B_SetBabeDefaultPerceptions.d AI\ZS_BABE\B_Babe_ObserveIntruder.d AI\ZS_BABE\B_Babe_LookAround.D AI\ZS_BABE\B_Babe_RefuseTalk.d AI\ZS_BABE\B_Babe_AssessPlayer.d
AI\ZS_BABE\ZS_*.d
AI\ZS_BABE\BabeTestModell.d
MAGIC\SPELL_*.D MAGIC\SPELLS_PARAMS.D MAGIC\SPELLS_PROCESS_MANA.D MAGIC\SPELLS_PROCESS_MANA_RELEASED.D MAGIC\B_ASSESSMAGIC.D MAGIC\ZS\*.D
STORY\ZS\TA.D STORY\ZS\B_ZS.D STORY\ZS\*.D STORY\ZS\PERS\*.D STORY\ZS\ZS_STEUERUNG\*.D
AI\MONSTER\*.D
AI\ORC\ORCSLAVE_PERC.d AI\ORC\ORC_PERC.D AI\orc\B_orc_smartturn.d AI\orc\B_ORC_DRAWWEAPON.d AI\orc\B_ORC_ITEM.d AI\ORC\ZS_ORC_OBSERVEINTRUDER.d AI\ORC\B_ORC_ASSESSSOMETHINGEVIL.d AI\ORC\B*.D AI\ORC\ZS_ORC_TA.D AI\ORC\ZS_*.D AI\ORC\TA_ORC.D AI\ORC\TESTORC.d AI\ORC\TESTORCSLAVE.D
STORY\NPC\*.D
STORY\MISSIONS\DIA*.D
STORY\STARTUP.D
AI\TEST_SKRIPTS\TESTZUSTAENDE\*.D AI\TEST_SKRIPTS\TESTMODELLE.D AI\TEST_SKRIPTS\*.D
_INTERN\G_FUNCTIONS.SRC
STORY\EVENTS\*.D
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