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Re: Русская дока по Spacer II
instance NONE_999_Jack (Npc_Default) { //-------- primary data -------- name = "Джек"; npctype = npctype_main; guild = GIL_KDW; level = 23; voice = 0; id = 587;
//-------- abilities -------- attribute[ATR_STRENGTH] = 30; attribute[ATR_DEXTERITY] = 35; attribute[ATR_MANA_MAX] = 5; attribute[ATR_MANA] = 5; attribute[ATR_HITPOINTS_MAX] = 567; attribute[ATR_HITPOINTS] = 567;
//-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Tired.mds"); // body mesh, head mesh, hairmesh, face-tex, hair-tex, skin Mdl_SetVisualBody (self,"hum_body_Naked0", 0, 2,"Hum_Head_Pony", 14, 1, STT_ARMOR_M);
B_Scale (self); Mdl_SetModelFatness (self, 0); self.aivar[AIV_IMPORTANT] = TRUE; fight_tactic = FAI_HUMAN_MASTER;
//-------- Talents -------- Npc_SetTalentSkill (self, NPC_TALENT_1H,1); //-------- inventory --------
EquipItem (self, ItMw_2H_Sword_Heavy_03); CreateInvItem (self, ItMwPickaxe); CreateInvItem (self, ItFoLoaf); CreateInvItem (self, ItFoBeer); CreateInvItem (self, ItLsTorch); CreateInvItem (self, GRD_ARMOR_I); CreateInvItem (self, ItFo_Potion_Water_01); CreateInvItem (self, ItFo_Plants_Herb_01); CreateInvItem (self, ItFo_Plants_RavenHerb_01); CreateInvItem (self, ItFo_Plants_Trollberrys_01); CreateInvItem (self, ItArScrollBerzerk); CreateInvItem (self, Gewandtheitsamulett); CreateInvItem (self, Ring_der_Magie); //-------------Daily Routine------------- daily_routine = Rtn_start_999; };
func void Rtn_Start_999 () { TA_Stand (09,00,22,00,"NPC_JACK_HERE"); TA_Stand (00,00,24,00,"NPC_JACK_HERE"); TA_Stand (00,00,24,00,"NPC_JACK_HERE"); };
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