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Старый 28.05.2009, 10:03   #3497
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По умолчанию Re: G3: Community Patch v1.72 (Исправляем G3)

Цитата:
Сообщение от Corvin666 link=board=gothic&t=1164204481&goto=5024868 date=05/28/09, в 02:04:57
Для Stanislav и всех желающих, залил файл с текстурами повышенной чОткости сюда: http://www.mediafire.com/?sharekey=a96de0e4741a1f317432d3c9683f450ae04e75f6 e8ebb871 Распаковать и папку _compiledImage положить в папку Data, после чего наслаждаться текстурами, которые начинаются за границей обычных текстур высокого разрешения.

2Stanislav: Мой инишник, важные места, которые я менял руками, выделил жирным:
Cпойлер(щелкните, чтобы прочесть):
;CPT Note: reactivating old keys will*have no effect!
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1024
Bottom=768
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * /////////////////////////////
Cпойлер(щелкните, чтобы прочесть):



[Engine.Setup]
;Version string
Version=1.71

;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
DisableDEP=false

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Debugoutput in console, default = normal
Debug.Filter=ignore

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * FOV in degrees
Camera.FOV=60
;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too
Camera.ZNear=25.0
Camera.ZBias=0.05

;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=0

;Preset values
Sound.MasterVolume=255
Sound.VoiceVolume=255
Sound.MusicVolume=56
Sound.EffectVolume=155
Sound.AmbientVolume=206

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ==================================
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ANIMATION BLENDING PARAMETERS
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ==================================
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ==================================
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DYNAMIC ENTITY CAPS
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ==================================
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ROI sphere is used to process all dynamic entities within range.
Entity.ROI=8000.0

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * EntityAdmin processes entities per default
EntityAdmin.EnableProcessing=true
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Disable focus name rendering
Render.DisableFocusNames=false

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Prefetchercellsize, corresponds with landscapepatchsize
;Render.PrefetchGridCellSize - 10000=default
Render.PrefetchGridCellSize=18000
;Render.PrefetchGridCellSizeLowPoly - 34000=default
Render.PrefetchGridCellSizeLowPoly=34000

Render.DOFStart=1000.0
Render.DOFEnd=12000.0

;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default
Render.DOFMaxBlur=2.0

; Rim lighting

;Render.RimLightStart * * - 0.01=min, 1.0=max, 0.45=default
;Render.RimLightEnd * * * - 0.01=min, 4.0=max, 2.0=default
;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Average fps scale factor
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
FpS.Fixed=-1.000000
Timer.bIsSmooth=true

Input.DisableForceNumLock=true

IgnoreUserOptions=false
[Project.Setup]
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////

[Snapshots]
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Engine only controls, if nomenu is set or game isnґt active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////

[Game]
TestMode=true
PlayerStart=PC_Hero
NoMenu=false
;MinHitDuration - 0=min, 15=max, 6=default
MinHitDuration=6
;ExtendedContent - false=default, true=enable CPT content (preset value)
ExtendedContent=true
;AIMode - false=default, true=enable CPT extended A.I. mode (preset value)
AIMode=true

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Camera properties
[Camera]
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=1.0
fRelaxPlayer=2.0
fRelaxYAxis=1.0
fRelaxXAxis=1.0

fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=1000.0f

[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000

; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Option
[Option.Sliders]

;DistanceHigh.fFarClippingPlane_High - 1000.0=min, *30000.0=max, 10000.0=default
;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, *30000.0=max, 8000.0=default
;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, *30000.0=max, 6000.0=default
DistanceHigh.fFarClippingPlane_High=18000.0
DistanceHigh.fFarClippingPlane_Medium=16000.0
DistanceHigh.fFarClippingPlane_Low=14000.0

;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, *300000.0=max, 100000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, *300000.0=max, 50000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, *300000.0=max, 25000.0=default
DistanceLow.fFarClippingPlaneLowPolyMesh_High=2000 00.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50 000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000 .0

;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, *30000.0=max, 7500.0=default
;VegetationViewRange.fViewDistance_High - 1000.0=min, *30000.0=max, 6500.0=default
;VegetationViewRange.fViewDistance_Medium - 1000.0=min, *30000.0=max, 5000.0=default
;VegetationViewRange.fViewDistance_Low - 1000.0=min, *30000.0=max, 4000.0=default
VegetationViewRange.fViewDistance_VeryHigh=10000.0
VegetationViewRange.fViewDistance_High=6500.0
VegetationViewRange.fViewDistance_Medium=5000.0
VegetationViewRange.fViewDistance_Low=4000.0

;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, *1.0=max, 1.0=default
;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh

ObjectDetails.fScreenObjectDistanceCulling_VeryHig h=0.00001
ObjectDetails.fProcessingRangeFadeOutRange_VeryHig h=25.0
ObjectDetails.fRangedBaseLoDOffset_VeryHigh=5000.0
ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
ObjectDetails.enuAnimationLoDQualityStage_VeryHigh =2
ObjectDetails.fLowPolyObjectDistanceCulling_VeryHi gh=0.01

ObjectDetails.fScreenObjectDistanceCulling_High=0. 008
ObjectDetails.fProcessingRangeFadeOutRange_High=30 0.0
ObjectDetails.fRangedBaseLoDOffset_High=400.0
ObjectDetails.fGlobalVisualLoDFactor_High=0.01
ObjectDetails.enuMeshLoDQualityStage_High=2
ObjectDetails.enuAnimationLoDQualityStage_High=2
ObjectDetails.fLowPolyObjectDistanceCulling_High=0 .01
ObjectDetails.fScreenObjectDistanceCulling_Medium= 0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium= 500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
ObjectDetails.fLowPolyObjectDistanceCulling_Medium =0.01
ObjectDetails.fScreenObjectDistanceCulling_Low=0.0 45
ObjectDetails.fProcessingRangeFadeOutRange_Low=700 .0
ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0
ObjectDetails.fLowPolyObjectDistanceCulling_Low=0. 01

ResourceCache.u32ImageMaxMemUsage_TextureQualityHi gh=320000000

ResourceCache.u32ImageMaxMemUsage_High=120000000
ResourceCache.u32MeshMaxMemUsage_High=80000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=22000
ResourceCache.u32CollisionMeshMaxMemUsage_High=180 00000
ResourceCache.u32AnimationMaxMemUsage_High=3200000 0
ResourceCache.u32ImageMaxMemUsage_Medium=80000000
ResourceCache.u32MeshMaxMemUsage_Medium=36000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1 6000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000 000
ResourceCache.u32ImageMaxMemUsage_Low=60000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=1400 0000
ResourceCache.u32AnimationMaxMemUsage_Low=28000000

;----------------------------------------------------------------------------------
;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
;----------------------------------------------------------------------------------
;Options Low/Medium/High/VeryHigh
;DistanceHigh * * * *- 1=Low, 2=Medium, 3=High
;DistanceLow * * * * - 0=Off, 1=Low, 2=Medium, 3=High
;ResourceCache * * * - 1=Low, 2=Medium, 3=High, 4=Optimal
;ObjectDetails * * * - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShaderQuality * * * - 0=1.4, 1=2.0, 2=3.0
;TextureQuality * * *- 1=Low, 2=Medium, 3=High
;TextureFilter * * * - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
;VegetationQuality * - 0=Off, 1=Low, 2=Medium, 3=High
;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShadowQuality * * * - 0=Off, 1=Low, 2=Medium, 3=High
;LensFlare * * * * * - 0=off, 1=on
;Bloom * * * * * * * - 0=off, 1=on
;DepthOfField * * * *- 0=off, 1=on
;RimLight * * * * * *- 0=off, 1=on
;Antialiasing * * * *- 0=off, 1=ES2x, 2=ES4x
;SoftWater * * * * * - 0=off, 1=on

[Options.Low]
DistanceHigh=1
DistanceLow=1
ResourceCache=1
ObjectDetails=1
ShaderQuality=0
TextureQuality=1
TextureFilter=0
VegetationQuality=0
VegetationViewRange=1
ShadowQuality=0
LensFlare=0
Bloom=0
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0

[Options.Medium]
DistanceHigh=2
DistanceLow=2
ResourceCache=2
ObjectDetails=2
ShaderQuality=1
TextureQuality=2
TextureFilter=1
VegetationQuality=1
VegetationViewRange=2
ShadowQuality=1
LensFlare=1
Bloom=1
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0

[Options.High]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=3
ShaderQuality=2
TextureQuality=2
TextureFilter=2
VegetationQuality=3
VegetationViewRange=3
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=0
Antialiasing=0
SoftWater=0

[Options.VeryHigh]
DistanceHigh=3
DistanceLow=3
ResourceCache=4
ObjectDetails=4
ShaderQuality=2
TextureQuality=3
TextureFilter=4
VegetationQuality=3
VegetationViewRange=4
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=1
Antialiasing=2
SoftWater=1

[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3

; * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
; * * * * * * * * * * * * * * * * * * * * * * * * * *Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=English

; * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
; * * * * * * * * * * * * * * * * * * * * * * * * * *Active Language (voice and subtitle)
[Language]
Text=English
Audio=English
Можно пойти любым вариантом и результат будет одинаков? :)
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