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Re: G3: Community Patch v1.72 (Исправляем G3)
Цитата:
Сообщение от Corvin666 link=board=gothic&t=1164204481&goto=5024868 date=05/28/09, в 02:04:57
Для Stanislav и всех желающих, залил файл с текстурами повышенной чОткости сюда: http://www.mediafire.com/?sharekey=a96de0e4741a1f317432d3c9683f450ae04e75f6 e8ebb871 Распаковать и папку _compiledImage положить в папку Data, после чего наслаждаться текстурами, которые начинаются за границей обычных текстур высокого разрешения.
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2Stanislav: Мой инишник, важные места, которые я менял руками, выделил жирным:
Cпойлер(щелкните, чтобы прочесть):
;CPT Note: reactivating old keys will*have no effect! ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ///////////////////////////// [Window] Name=Gothic3 Left=0 Top=0 Right=1024 Bottom=768 RefreshRate=0 AdapterNumber=0 Fullscreen=true Center=true CaptureCursor=true ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * /////////////////////////////
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Cпойлер(щелкните, чтобы прочесть):
[Engine.Setup] ;Version string Version=1.71
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;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!! DisableDEP=false
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Debugoutput in console, default = normal Debug.Filter=ignore
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * FOV in degrees Camera.FOV=60 ;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too Camera.ZNear=25.0 Camera.ZBias=0.05
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;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest Threads.Priority=0
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;Preset values Sound.MasterVolume=255 Sound.VoiceVolume=255 Sound.MusicVolume=56 Sound.EffectVolume=155 Sound.AmbientVolume=206
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ================================== ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ANIMATION BLENDING PARAMETERS ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ================================== ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Default time (in seconds) is used to blend animations if they are not listed AnimationBlending.DefaultFadeTime=0.2 AnimationBlending.PhysicControllerDistance=1200.0
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ================================== ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DYNAMIC ENTITY CAPS ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ================================== ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ROI sphere is used to process all dynamic entities within range. Entity.ROI=8000.0
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * EntityAdmin processes entities per default EntityAdmin.EnableProcessing=true ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Disable focus name rendering Render.DisableFocusNames=false
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Prefetchercellsize, corresponds with landscapepatchsize ;Render.PrefetchGridCellSize - 10000=default Render.PrefetchGridCellSize=18000 ;Render.PrefetchGridCellSizeLowPoly - 34000=default Render.PrefetchGridCellSizeLowPoly=34000
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Render.DOFStart=1000.0 Render.DOFEnd=12000.0
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;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default Render.DOFMaxBlur=2.0
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;Render.RimLightStart * * - 0.01=min, 1.0=max, 0.45=default ;Render.RimLightEnd * * * - 0.01=min, 4.0=max, 2.0=default ;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default Render.RimLightStart=0.45 Render.RimLightEnd=2.0 Render.RimLightIntensity=1.0
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Average fps scale factor FpS.Average=30.0 FpS.Min=10.0 FpS.Max=120 FpS.Fixed=-1.000000 Timer.bIsSmooth=true
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Input.DisableForceNumLock=true
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IgnoreUserOptions=false [Project.Setup] ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Database path, relative from application path, do not change this, unless you have more than one workspace in progress ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Savegames must be later stored into "my documents" to support multiuser Workspace.Name=Data Workspace.SaveGames=Save Workspace.Backup=Backup Workspace.Scripts=Scripts Workspace.Compiled.Mesh=_compiledMesh Workspace.Compiled.Material=_compiledMaterial Workspace.Compiled.Animation=_compiledAnimation Workspace.Compiled.Image=_compiledImage Workspace.Compiled.Physic=_compiledPhysic ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
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[Snapshots] ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Snapshot path (for default key look into controls.ini. Path=snapshots Prefix=snap_ ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Engine only controls, if nomenu is set or game isnґt active [Controls] MoveSpeed=5000.0 MoveAccelerator=20.0 MoveDeccelerator=0.15 ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */////////////////////////////
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[Game] TestMode=true PlayerStart=PC_Hero NoMenu=false ;MinHitDuration - 0=min, 15=max, 6=default MinHitDuration=6 ;ExtendedContent - false=default, true=enable CPT content (preset value) ExtendedContent=true ;AIMode - false=default, true=enable CPT extended A.I. mode (preset value) AIMode=true
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Camera properties [Camera] ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *freefly cam (engine only) fMoveSpeed=100.0 fMoveAccelerator=50.0 fMoveDeccelerator=0.3
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *3rd person/1st person cam fAziSpeedScale=0.10000 fElevSpeedScale=0.070000 fRelaxCamera=1.0 fRelaxPlayer=2.0 fRelaxYAxis=1.0 fRelaxXAxis=1.0 fRelaxDist=60.0 fRelaxFOV=25.0 fMaxDistToPlayer=1000.0f
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[FreeGotoToPlayer] u32MaxFreePlayerGotoDistance=1000
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; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *///////////////////////////// ; * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Option [Option.Sliders]
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;DistanceHigh.fFarClippingPlane_High - 1000.0=min, *30000.0=max, 10000.0=default ;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, *30000.0=max, 8000.0=default ;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, *30000.0=max, 6000.0=default DistanceHigh.fFarClippingPlane_High=18000.0 DistanceHigh.fFarClippingPlane_Medium=16000.0 DistanceHigh.fFarClippingPlane_Low=14000.0
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;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, *300000.0=max, 100000.0=default ;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, *300000.0=max, 50000.0=default ;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, *300000.0=max, 25000.0=default DistanceLow.fFarClippingPlaneLowPolyMesh_High=2000 00.0 DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50 000.0 DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000 .0
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;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, *30000.0=max, 7500.0=default ;VegetationViewRange.fViewDistance_High - 1000.0=min, *30000.0=max, 6500.0=default ;VegetationViewRange.fViewDistance_Medium - 1000.0=min, *30000.0=max, 5000.0=default ;VegetationViewRange.fViewDistance_Low - 1000.0=min, *30000.0=max, 4000.0=default VegetationViewRange.fViewDistance_VeryHigh=10000.0 VegetationViewRange.fViewDistance_High=6500.0 VegetationViewRange.fViewDistance_Medium=5000.0 VegetationViewRange.fViewDistance_Low=4000.0
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;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, *1.0=max, 1.0=default ;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh ;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
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ObjectDetails.fScreenObjectDistanceCulling_VeryHig h=0.00001 ObjectDetails.fProcessingRangeFadeOutRange_VeryHig h=25.0 ObjectDetails.fRangedBaseLoDOffset_VeryHigh=5000.0 ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0 ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2 ObjectDetails.enuAnimationLoDQualityStage_VeryHigh =2 ObjectDetails.fLowPolyObjectDistanceCulling_VeryHi gh=0.01 ObjectDetails.fScreenObjectDistanceCulling_High=0. 008 ObjectDetails.fProcessingRangeFadeOutRange_High=30 0.0 ObjectDetails.fRangedBaseLoDOffset_High=400.0 ObjectDetails.fGlobalVisualLoDFactor_High=0.01 ObjectDetails.enuMeshLoDQualityStage_High=2 ObjectDetails.enuAnimationLoDQualityStage_High=2 ObjectDetails.fLowPolyObjectDistanceCulling_High=0 .01 ObjectDetails.fScreenObjectDistanceCulling_Medium= 0.02 ObjectDetails.fProcessingRangeFadeOutRange_Medium= 500.0 ObjectDetails.fRangedBaseLoDOffset_Medium=100.0 ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01 ObjectDetails.enuMeshLoDQualityStage_Medium=0 ObjectDetails.enuAnimationLoDQualityStage_Medium=0 ObjectDetails.fLowPolyObjectDistanceCulling_Medium =0.01 ObjectDetails.fScreenObjectDistanceCulling_Low=0.0 45 ObjectDetails.fProcessingRangeFadeOutRange_Low=700 .0 ObjectDetails.fRangedBaseLoDOffset_Low=-200.0 ObjectDetails.fGlobalVisualLoDFactor_Low=0.01 ObjectDetails.enuMeshLoDQualityStage_Low=0 ObjectDetails.enuAnimationLoDQualityStage_Low=0 ObjectDetails.fLowPolyObjectDistanceCulling_Low=0. 01
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ResourceCache.u32ImageMaxMemUsage_TextureQualityHi gh=320000000
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ResourceCache.u32ImageMaxMemUsage_High=120000000 ResourceCache.u32MeshMaxMemUsage_High=80000000 ResourceCache.u32SoundMaxMemUsage_High=20000000 ResourceCache.u32MaterialMaxMemUsage_High=22000 ResourceCache.u32CollisionMeshMaxMemUsage_High=180 00000 ResourceCache.u32AnimationMaxMemUsage_High=3200000 0 ResourceCache.u32ImageMaxMemUsage_Medium=80000000 ResourceCache.u32MeshMaxMemUsage_Medium=36000000 ResourceCache.u32SoundMaxMemUsage_Medium=15000000 ResourceCache.u32MaterialMaxMemUsage_Medium=20000 ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1 6000000 ResourceCache.u32AnimationMaxMemUsage_Medium=30000 000 ResourceCache.u32ImageMaxMemUsage_Low=60000000 ResourceCache.u32MeshMaxMemUsage_Low=30000000 ResourceCache.u32SoundMaxMemUsage_Low=10000000 ResourceCache.u32MaterialMaxMemUsage_Low=18000 ResourceCache.u32CollisionMeshMaxMemUsage_Low=1400 0000 ResourceCache.u32AnimationMaxMemUsage_Low=28000000
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;---------------------------------------------------------------------------------- ;Preset values for useroptions.ini / detail option menu (low,medium,high,very high) ;---------------------------------------------------------------------------------- ;Options Low/Medium/High/VeryHigh ;DistanceHigh * * * *- 1=Low, 2=Medium, 3=High ;DistanceLow * * * * - 0=Off, 1=Low, 2=Medium, 3=High ;ResourceCache * * * - 1=Low, 2=Medium, 3=High, 4=Optimal ;ObjectDetails * * * - 1=Low, 2=Medium, 3=High, 4=VeryHigh ;ShaderQuality * * * - 0=1.4, 1=2.0, 2=3.0 ;TextureQuality * * *- 1=Low, 2=Medium, 3=High ;TextureFilter * * * - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x ;VegetationQuality * - 0=Off, 1=Low, 2=Medium, 3=High ;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh ;ShadowQuality * * * - 0=Off, 1=Low, 2=Medium, 3=High ;LensFlare * * * * * - 0=off, 1=on ;Bloom * * * * * * * - 0=off, 1=on ;DepthOfField * * * *- 0=off, 1=on ;RimLight * * * * * *- 0=off, 1=on ;Antialiasing * * * *- 0=off, 1=ES2x, 2=ES4x ;SoftWater * * * * * - 0=off, 1=on
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[Options.Low] DistanceHigh=1 DistanceLow=1 ResourceCache=1 ObjectDetails=1 ShaderQuality=0 TextureQuality=1 TextureFilter=0 VegetationQuality=0 VegetationViewRange=1 ShadowQuality=0 LensFlare=0 Bloom=0 DepthOfField=0 RimLight=0 Antialiasing=0 SoftWater=0
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[Options.Medium] DistanceHigh=2 DistanceLow=2 ResourceCache=2 ObjectDetails=2 ShaderQuality=1 TextureQuality=2 TextureFilter=1 VegetationQuality=1 VegetationViewRange=2 ShadowQuality=1 LensFlare=1 Bloom=1 DepthOfField=0 RimLight=0 Antialiasing=0 SoftWater=0
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[Options.High] DistanceHigh=3 DistanceLow=3 ResourceCache=3 ObjectDetails=3 ShaderQuality=2 TextureQuality=2 TextureFilter=2 VegetationQuality=3 VegetationViewRange=3 ShadowQuality=3 LensFlare=1 Bloom=1 DepthOfField=1 RimLight=0 Antialiasing=0 SoftWater=0
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[Options.VeryHigh] DistanceHigh=3 DistanceLow=3 ResourceCache=4 ObjectDetails=4 ShaderQuality=2 TextureQuality=3 TextureFilter=4 VegetationQuality=3 VegetationViewRange=4 ShadowQuality=3 LensFlare=1 Bloom=1 DepthOfField=1 RimLight=1 Antialiasing=2 SoftWater=1
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[Options.Gamma] BrightnessScaling=0.2 ContrastScaling=0.075 RedScaling=0.3 GreenScaling=0.3 BlueScaling=0.3
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; * * * * * * * * * * * * * * * * * * * * * * * * * *///////////////////////////// ; * * * * * * * * * * * * * * * * * * * * * * * * * *Supported Languages (voice and subtitle) [Languages] Voice.SupportedCount=1 Voice.Entry_0=English Subtitle.SupportedCount=1 Subtitle.Entry_0=English
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; * * * * * * * * * * * * * * * * * * * * * * * * * *///////////////////////////// ; * * * * * * * * * * * * * * * * * * * * * * * * * *Active Language (voice and subtitle) [Language] Text=English Audio=English
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Можно пойти любым вариантом и результат будет одинаков? :)
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