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Re: Gothic 3: FAQ
Перечень кодов {окончание}
{{Раздел|Дополнительные горячие клавиши + цифровая клавиатура:|[list]Клавиша Эффект F6 Accelerated/the play time brakes F7 OnPlayerToggleSloMo NUM 7 OnIncEnclaveTheftCount NUM 8 OnIncEnclaveMurderCount NUM 9 OnIncPoliticalCrimeCount F12 Quit Application LEFT CTRL+S Toggle global Stats LEFT CTRL+M Toggle MEMORY Statistics RIGHT CTRL+M MEMORY Statistics Snapshot F1 Make Snapshot F2 Toggle Fullscreen F3 Toggle RenderMode LEFT CTRL+NUM 1 Toggle AvS solvent LEFT CTRL+NUM 2 Toggle AvS Object Overdraw LEFT CTRL+NUM 3 Toggle AvS pixel Overdraw LEFT CTRL+NUM 4 Toggle performance solvent LEFT CTRL+NUM 5 Toggle performance Object Overdraw LEFT CTRL+NUM 6 Toggle performance pixel Overdraw LEFT CTRL+O Toggle Object Overdraw LEFT CTRL+P Toggle pixel Overdraw LEFT CTRL+C Toggle Color Mapping LEFT CTRL+U Toggle solvent plus Wireframe LEFT CTRL+G View Gamekeys LEFT CTRL+R Toggle Rays LEFT CTRL+RETURN Start Game LEFT CTRL+BACKSPACE Stop Game LEFT CTRL+F4 Game traces LEFT CTRL+Q Collision Shapes LEFT CTRL+F Control focus LEFT CTRL+W Watch focus LEFT CTRL+SPACE Toggle editor F8 RESET Player LEFT CTRL+V Toggle vegetation LEFT CTRL+E Cycle post office processing LEFT CTRL+I Cycle Lightningmodes LEFT CTRL+L Cycle Moving Light SHIFT+S Toggle SpeedTree LEFT CTRL+B Toggle Bounding Boxes LEFT CTRL+PAGE UP Goto Camera LEFT CTRL+give Free Camera LEFT CTRL+HOME Fixed Camera LEFT CTRL+K Beam Player forward LEFT CTRL+SCROLL Single step LEFT CTRL+H Goto initial position LEFT CTRL+A Toggle AI Debug LEFT CTRL+R Profiles universe LEFT CTRL+N View navigation LEFT CTRL+N+P Navigation traces LEFT CTRL+N+M RESET navigation LEFT CTRL+H+CURSOR LEFT Move start Nav POINT Left LEFT CTRL+H+CURSOR RIGHT Move start Nav POINT right LEFT CTRL+H+CURSOR UP Move start Nav POINT UP LEFT CTRL+H+CURSOR DOWN Move start Nav POINT down LEFT CTRL+J+CURSOR LEFT Move Goal Nav POINT Left LEFT CTRL+J+CURSOR RIGHT Move Goal Nav POINT right LEFT CTRL+J+CURSOR UP Move Goal Nav POINT UP LEFT CTRL+J+CURSOR DOWN Move Goal Nav POINT down LEFT CTRL+0 Mill animation Mixing }}
{{Раздел|Еще больше возможностей для изменеия настроек из игры:|[list]Код Название audio.fAmbientVolume set the volume ambient audio.fEffectVolume set the volume effect audio.fMasterVolume set the masters volume audio.fMusicVolume set the music volume audio.fVoiceVolume set the voice volume camera.fAziSpeedScale scales the azimuth fishes velocity around target (default: 1.0f) camera.fElevSpeedScale scales the elevation fishes velocity around target (default: 1.0f) camera.fFieldOfView toggles the camera's field OF view (default: 90) more camera.fMaxDistToPlayer set the maximum clamped distance ton the more player camera.fMoveSpeed set the speed OF the free movement camera (default: 300.0f) camera.fMoveSpeedAccel set the speed movement modificator if pressed [SHIFT] (default: 3.0f) camera.fMoveSpeedDeccel set the speed movement modificator if pressed [CTRL] (default: 0.5f) camera.fRelaxCamera set the camera pos relax factor camera.fRelaxDist set the camera dist relax factor camera.fRelaxFOV set the camera fov relax factor more camera.fRelaxPlayer set the of player pos relax factor camera.fRelaxXAxis set the camera x axis relax factor camera.fRelaxYAxis set the camera y axis relax factor camera.SetMode set the camera mode current camera.ShowPosition shows the current position OF the camera camera.ToggleModeChange enables or disables the fashion CHANGE OF the camera caps.DisableAlphaRendering caps.DisableModuleRendering caps.DisableStencilTesting caps.EnableDynamicVisualsRendering caps.EnableLightMaps caps.EnableObjectVPTHCCulling caps.EnableOcclusionCulling caps.EnableStaticVisualsRendering caps.EntityProcessingRangeSphere CHANGE the EnterProcessing rank, more greater than the processing rank must caps.EntityROI CHANGE the processing rank, more smaller than the EnterProcessingRange must caps.FarClippingPlane CHANGEs far clipping plan caps.FarClippingPlaneLowPoly CHANGEs far clipping plan for lowpoly mesh caps.GlobalVisualLoDFactor Global property for visual mesh lodding: 1.0f = default VALUE > 1,0 use only for high end system, < to 1,0 for more slower machines caps.OCCheckThreshold caps.OCPixelOverdrawThreshold caps.RenderDebug toggles rendering OF entity debug information caps.ScreenObjectDistanceCulling Simple distance screen metric object distance culling used. Culls all objects more under threshold compile navigation (RH) of compiles the navigation scene! console.font defines the font OF the outputs window console.dimy defines the y height OF the CONSOLE in pixel (default 250) console.dimx defines the x width OF the CONSOLE in pixel (default: more renderer width) console.posy defines the y pos OF the CONSOLE in pixel (default 0) console.posx defines the x pos OF the CONSOLE in pixel (default: 0) CONSOLE filter level defines the spy filters level (default 5) CONSOLE output LINEs defines the NUMBERs OF buffered output LINEs into the CONSOLE (default: 5000) colorscheme choose NEXT color scheme control controls the given entity or the focus/editor entity if NO name given (assigned tons of keys: LEFT CTRL+F) DebugShowDiffMem shows MEMORY diff outputs in zspy and traceview DebugShowMem shows MEMORY output in zspy and traceview DisablePrefetcher Disables more prefetcher dispose disposes items from the inventory dViewGameKeys () Print all active gamekeys and debug actions on screen (assigned tons of keys: LEFT CTRL+G) edit edits the current entity EnablePrefetcher Enable more prefetcher focus.ShowTA () toggles the focus ai debug mode (assigned tons of keys: LEFT CTRL+A) game.bTestMode toggles the test mode on or off, 0: off, 1: on (default: 1) game. Chat () start at IRC chat session game.ForceCrash guess what! game.ForceFloatException causes A floating POINT exception! game.SetTime Set the World Time game.ShowVersion prints out the current game version game.WatchFPS open A statistic control with fps outputs give places to instance OF the given item into the player's inventory goto beams player and camera to the given entity more gotocamer beams player to camera position (assigned tons of keys: LEFT CTRL+PAGE UP) illumination.CycleLightningModes cycles through all lightning mode (assigned tons of keys: LEFT CTRL+I) illumination.CycleMovingLight cycles through all moving light modes (assigned tons of keys: LEFT CTRL+L) illumination.SetPixelHemispherePixelLightning set the lightning ton of pixels hemisphere fashion illumination.SetSimpleLightning set the lightning ton simple fashion illumination. SetVertexHemispherePixelLightning set the lightning ton vertex hemisphere fashion illumination. SetVertexHemisphereVertexLightning set the lightning ton vertex hemisphere fashion invisibility something you should emergency use! kill something you should emergency use! music.bEnableAutoUpdate enables or disables AUTOMATIC update music.bEnableTriggers enables or disables accepting trigger music.sDayTime set the daytime mash IC location set the location mash IC situation set the situation PhysicFPS step the physicscene RK [n] fps physics.dToggleActorAxes Toggles the visualization OF the axes OF the physic actors physics.dToggleBodyAxes Toggles the visualization OF the axes OF the bodies OF the physic actors physics.dToggleContactForce Toggles the visualization OF the contact forces acting on the bodies OF the physic actors play ani syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] tons [of a2] with optionally blending [ib] player.fForwardSpeedMax set the maximum forward speed OF the more player in m/sec (default: 300.0) player.GotoStartPosition () beams the of player ton the starting POINT (assigned tons of keys: LEFT CTRL+H) spawn spawns to instance OF the given entity name trigger trigger the given entity or the focus/editor entity if NO name given version print the engines version quit CLOSE the application's window history print the history OF duck-talk COMMANDs help print A help LINE for each COMMANDs CLEAR CLEAR the CONSOLE output physics.dToggleBodyMassAxes Toggles the visualization OF the measure axes OF the bodies OF the physic actors physics.dToggleRays Shows ray debug LINEs (assigned tons of keys: LEFT CTRL+R) physics.dToggleStatistics Shows some physics debug outputs Remote debugger start A remote debugging session on the target machine [local host], if emergency-hung duck-talk show position display the current camera position spy.AddComment ADD A COMMENT LINE into the spy stats.dToggleGlobal () Toggles global scene debug outputs (assigned tons of keys: LEFT CTRL+S) teach teaches the specified spell (s) and/or skill (s) timer.fTimeScale set the time scale VALUE (default: 1.0) toggle memdebug test the MEMORY for corruptions (SLOW!) more untrigger untriggers the given entity or the focus/editor entity if NO name given view.dShowLabels () visualizes all relevantly label psets view.dShowLights () visualizes all relevantly light psets view.dShowNavigation () visualizes all relevantly navigation psets (assigned tons of keys: LEFT CTRL+N) watch controls the given entity or the focus/editor entity if NO name given (assigned tons of keys: LEFT CTRL+W) more world.ToggleFolder enables or disables the given second gate folder world.ToggleSector enables or disables the given sector }}
Работоспособность большей части этих кодов НЕПРОВЕРЕНА! Необходимо уточнение!
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