Тема: Gothic 3:  FAQ
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Старый 09.11.2006, 13:01   #8
fokon

AGFC
Гость
 
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По умолчанию Re: Gothic 3:  FAQ

Перечень кодов {окончание}

{{Раздел|Дополнительные горячие клавиши + цифровая клавиатура:|[list]Клавиша                        Эффект
F6                              Accelerated/the play time brakes
F7                              OnPlayerToggleSloMo
NUM 7                              OnIncEnclaveTheftCount
NUM 8                              OnIncEnclaveMurderCount
NUM 9                              OnIncPoliticalCrimeCount
F12                              Quit Application
LEFT CTRL+S                        Toggle global Stats
LEFT CTRL+M                        Toggle MEMORY Statistics
RIGHT CTRL+M                        MEMORY Statistics Snapshot
F1                              Make Snapshot
F2                              Toggle Fullscreen
F3                              Toggle RenderMode
LEFT CTRL+NUM 1                  Toggle AvS solvent
LEFT CTRL+NUM 2                  Toggle AvS Object Overdraw
LEFT CTRL+NUM 3                  Toggle AvS pixel Overdraw
LEFT CTRL+NUM 4                  Toggle performance solvent
LEFT CTRL+NUM 5                  Toggle performance Object Overdraw
LEFT CTRL+NUM 6                  Toggle performance pixel Overdraw
LEFT CTRL+O                        Toggle Object Overdraw
LEFT CTRL+P                        Toggle pixel Overdraw
LEFT CTRL+C                        Toggle Color Mapping
LEFT CTRL+U                        Toggle solvent plus Wireframe
LEFT CTRL+G                        View Gamekeys
LEFT CTRL+R                        Toggle Rays
LEFT CTRL+RETURN                  Start Game
LEFT CTRL+BACKSPACE                  Stop Game
LEFT CTRL+F4                        Game traces
LEFT CTRL+Q                        Collision Shapes
LEFT CTRL+F                        Control focus
LEFT CTRL+W                        Watch focus
LEFT CTRL+SPACE                  Toggle editor
F8                              RESET Player
LEFT CTRL+V                        Toggle vegetation
LEFT CTRL+E                        Cycle post office processing
LEFT CTRL+I                        Cycle Lightningmodes
LEFT CTRL+L                        Cycle Moving Light
SHIFT+S      Toggle                         SpeedTree
LEFT CTRL+B                        Toggle Bounding Boxes
LEFT CTRL+PAGE UP                  Goto Camera
LEFT CTRL+give                  Free Camera
LEFT CTRL+HOME                  Fixed Camera
LEFT CTRL+K                        Beam Player forward
LEFT CTRL+SCROLL                  Single step
LEFT CTRL+H                        Goto initial position
LEFT CTRL+A                        Toggle AI Debug
LEFT CTRL+R                        Profiles universe
LEFT CTRL+N                        View navigation
LEFT CTRL+N+P                        Navigation traces
LEFT CTRL+N+M                        RESET navigation
LEFT CTRL+H+CURSOR LEFT            Move start Nav POINT Left
LEFT CTRL+H+CURSOR RIGHT            Move start Nav POINT right
LEFT CTRL+H+CURSOR UP            Move start Nav POINT UP
LEFT CTRL+H+CURSOR DOWN            Move start Nav POINT down
LEFT CTRL+J+CURSOR LEFT            Move Goal Nav POINT Left
LEFT CTRL+J+CURSOR RIGHT            Move Goal Nav POINT right
LEFT CTRL+J+CURSOR UP                  Move Goal Nav POINT UP
LEFT CTRL+J+CURSOR DOWN            Move Goal Nav POINT down
LEFT CTRL+0                        Mill animation Mixing
}}

{{Раздел|Еще больше возможностей для изменеия настроек из игры:|[list]Код                        Название
audio.fAmbientVolume                  set the volume ambient
audio.fEffectVolume                  set the volume effect
audio.fMasterVolume                  set the masters volume
audio.fMusicVolume                  set the music volume
audio.fVoiceVolume                  set the voice volume
camera.fAziSpeedScale                  scales the azimuth fishes velocity around target (default: 1.0f)
camera.fElevSpeedScale                  scales the elevation fishes velocity around target (default: 1.0f)
camera.fFieldOfView                  toggles the camera's field OF view (default: 90)
more camera.fMaxDistToPlayer            set the maximum clamped distance ton the more player
camera.fMoveSpeed                  set the speed OF the free movement camera (default: 300.0f)
camera.fMoveSpeedAccel                  set the speed movement modificator if pressed [SHIFT] (default: 3.0f)
camera.fMoveSpeedDeccel                  set the speed movement modificator if pressed [CTRL] (default: 0.5f)
camera.fRelaxCamera                  set the camera pos relax factor
camera.fRelaxDist                        set the camera dist relax factor
camera.fRelaxFOV                        set the camera fov relax factor
more camera.fRelaxPlayer                  set the of player pos relax factor
camera.fRelaxXAxis                  set the camera x axis relax factor
camera.fRelaxYAxis                  set the camera y axis relax factor
camera.SetMode                        set the camera mode current
camera.ShowPosition                  shows the current position OF the camera
camera.ToggleModeChange                  enables or disables the fashion CHANGE OF the camera
caps.DisableAlphaRendering      
caps.DisableModuleRendering      
caps.DisableStencilTesting      
caps.EnableDynamicVisualsRendering      
caps.EnableLightMaps      
caps.EnableObjectVPTHCCulling      
caps.EnableOcclusionCulling      
caps.EnableStaticVisualsRendering      
caps.EntityProcessingRangeSphere            CHANGE the EnterProcessing rank, more greater than the processing rank must
caps.EntityROI                        CHANGE the processing rank, more smaller than the EnterProcessingRange must
caps.FarClippingPlane                  CHANGEs far clipping plan
caps.FarClippingPlaneLowPoly            CHANGEs far clipping plan for lowpoly mesh
caps.GlobalVisualLoDFactor                  Global property for visual mesh lodding: 1.0f = default VALUE > 1,0 use only for high end system, < to 1,0 for more slower machines
caps.OCCheckThreshold      
caps.OCPixelOverdrawThreshold      
caps.RenderDebug                        toggles rendering OF entity debug information
caps.ScreenObjectDistanceCulling            Simple distance screen metric object distance culling used. Culls all objects more under threshold
compile                               navigation      (RH) of compiles the navigation scene!
console.font                        defines the font OF the outputs window
console.dimy                        defines the y height OF the CONSOLE in pixel (default 250)
console.dimx                        defines the x width OF the CONSOLE in pixel (default: more renderer width)
console.posy                        defines the y pos OF the CONSOLE in pixel (default 0)
console.posx                        defines the x pos OF the CONSOLE in pixel (default: 0)
CONSOLE filter level                  defines the spy filters level (default 5)
CONSOLE output LINEs                  defines the NUMBERs OF buffered output LINEs into the CONSOLE (default: 5000)
colorscheme                        choose NEXT color scheme
control                              controls the given entity or the focus/editor entity if NO name given (assigned tons of keys: LEFT CTRL+F)
DebugShowDiffMem                  shows MEMORY diff outputs in zspy and traceview
DebugShowMem                        shows MEMORY output in zspy and traceview
DisablePrefetcher                        Disables more prefetcher
dispose                              disposes items from the inventory
dViewGameKeys ()                  Print all active gamekeys and debug actions on screen (assigned tons of keys: LEFT CTRL+G)
edit                              edits the current entity
EnablePrefetcher                        Enable more prefetcher
focus.ShowTA ()                        toggles the focus ai debug mode (assigned tons of keys: LEFT CTRL+A)
game.bTestMode                        toggles the test mode on or off, 0: off, 1: on (default: 1)
game. Chat ()                        start at IRC chat session
game.ForceCrash                        guess what!
game.ForceFloatException                  causes A floating POINT exception!
game.SetTime                        Set the World Time
game.ShowVersion                  prints out the current game version
game.WatchFPS                        open A statistic control with fps outputs
give                              places to instance OF the given item into the player's inventory
goto                              beams player and camera to the given entity
more gotocamer                        beams player to camera position (assigned tons of keys: LEFT CTRL+PAGE UP)
illumination.CycleLightningModes            cycles through all lightning mode (assigned tons of keys: LEFT CTRL+I)
illumination.CycleMovingLight            cycles through all moving light modes (assigned tons of keys: LEFT CTRL+L)
illumination.SetPixelHemispherePixelLightning      set the lightning ton of pixels hemisphere fashion
illumination.SetSimpleLightning            set the lightning ton simple fashion
illumination. SetVertexHemispherePixelLightning      set the lightning ton vertex hemisphere fashion
illumination. SetVertexHemisphereVertexLightning      set the lightning ton vertex hemisphere fashion
invisibility                              something you should emergency use!
kill                              something you should emergency use!
music.bEnableAutoUpdate                  enables or disables AUTOMATIC update
music.bEnableTriggers                  enables or disables accepting trigger
music.sDayTime                        set the daytime
mash IC location                        set the location
mash IC situation                        set the situation
PhysicFPS                        step the physicscene RK [n] fps
physics.dToggleActorAxes                  Toggles the visualization OF the axes OF the physic actors
physics.dToggleBodyAxes                  Toggles the visualization OF the axes OF the bodies OF the physic actors
physics.dToggleContactForce            Toggles the visualization OF the contact forces acting on the bodies OF the physic actors
play ani                              syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] tons [of a2] with optionally blending [ib]
player.fForwardSpeedMax                  set the maximum forward speed OF the more player in m/sec (default: 300.0)
player.GotoStartPosition ()                  beams the of player ton the starting POINT (assigned tons of keys: LEFT CTRL+H)
spawn                              spawns to instance OF the given entity name
trigger                              trigger the given entity or the focus/editor entity if NO name given
version                              print the engines version
quit                              CLOSE the application's window
history                              print the history OF duck-talk COMMANDs
help                              print A help LINE for each COMMANDs
CLEAR                              CLEAR the CONSOLE output
physics.dToggleBodyMassAxes            Toggles the visualization OF the measure axes OF the bodies OF the physic actors
physics.dToggleRays                  Shows ray debug LINEs (assigned tons of keys: LEFT CTRL+R)
physics.dToggleStatistics                  Shows some physics debug outputs
Remote debugger                        start A remote debugging session on the target machine [local host], if emergency-hung duck-talk
show position                        display the current camera position
spy.AddComment                        ADD A COMMENT LINE into the spy
stats.dToggleGlobal ()                  Toggles global scene debug outputs (assigned tons of keys: LEFT CTRL+S)
teach                              teaches the specified spell (s) and/or skill (s)
timer.fTimeScale                        set the time scale VALUE (default: 1.0)
toggle memdebug                        test the MEMORY for corruptions (SLOW!)
more untrigger                        untriggers the given entity or the focus/editor entity if NO name given
view.dShowLabels ()                  visualizes all relevantly label psets
view.dShowLights ()                  visualizes all relevantly light psets
view.dShowNavigation ()                  visualizes all relevantly navigation psets (assigned tons of keys: LEFT CTRL+N)
watch                              controls the given entity or the focus/editor entity if NO name given (assigned tons of keys: LEFT CTRL+W)
more world.ToggleFolder                  enables or disables the given second gate folder
world.ToggleSector                        enables or disables the given sector
}}

Работоспособность большей части этих кодов НЕПРОВЕРЕНА! Необходимо уточнение!
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