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Re: Уроки скриптологии
* *3. Коготь Белиара.
Файл IT_Addon_BeliarWeapons.d
//************************* // Мечи Коготь Белиара //*************************
// прототип одноручника prototype BeliarWeaponPrototype_1H(C_Item) { * *name * * * * * * * *= NAME_ADDON_BELIARSWEAPON; * * // "Коготь Белиара" * *mainflag * * * * * *= ITEM_KAT_NF; * * * * * * * * *// оружие ближнего радиуса поражения * *flags * * * * * * * = ITEM_SWD; * * * * * * * * * * // меч * *material * * * * * *= MAT_METAL; * * * * * * * * * *// металл * *damagetype * * * * *= DAM_EDGE; * * * * * * * * * * // острое оружие * *range * * * * * * * = Range_Orkschlaechter; * * * * // 100 * *cond_atr[2] * * * * = ATR_STRENGTH; * * * * * * * * // требуется сила * *cond_value[2] * * * = 0; * * * * * * * * * * * * * *// 0 * *visual * * * * * * *= "ItMw_BeliarWeapon_1H.3DS"; * *effect * * * * * * *= "SPELLFX_FIRESWORDBLACK"; * *description * * * * = name; * * * * * * * * * * * * // "Коготь Белиара" * *TEXT[2] * * * * * * = NAME_OneHanded; * * * * * * * // "Одноручное" * *TEXT[3] * * * * * * = NAME_Damage; * * * * * * * * *// "Повреждение:" * *COUNT[3] * * * * * *= damageTotal; * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации) * *TEXT[4] * * * * * * = NAME_ADDON_ONEHANDED_BELIAR; *// "Шанс дополнительного повреждения" * *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:" * *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации) };
// инициализация одноручника instance ItMw_BeliarWeapon_1H_01(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_01; * * * * *// 600 * *damageTotal * * * * = Damage_BeliarW_1H_01; * * * * // 90 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_01; * * * *// 12 * *COUNT[5] * * * * * *= value; };
// 1 апгрейт instance ItMw_BeliarWeapon_1H_02(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_02; * * * * *// 650 * *damageTotal * * * * = Damage_BeliarW_1H_02; * * * * // 91 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_02; * * * *// 14 * *COUNT[5] * * * * * *= value; };
// 2 апгрейт instance ItMw_BeliarWeapon_1H_03(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_03; * * * * *// 725 * *damageTotal * * * * = Damage_BeliarW_1H_03; * * * * // 92 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_03; * * * *// 16 * *COUNT[5] * * * * * *= value; };
// 3 апгрейт instance ItMw_BeliarWeapon_1H_04(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_04; * * * * *// 875 * *damageTotal * * * * = Damage_BeliarW_1H_04; * * * * // 93 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_04; * * * *// 18 * *COUNT[5] * * * * * *= value; };
// 4 апгрейт instance ItMw_BeliarWeapon_1H_05(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_05; * * * * *// 950 * *damageTotal * * * * = Damage_BeliarW_1H_05; * * * * // 94 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_05; * * * *// 20 * *COUNT[5] * * * * * *= value; };
// 5 апгрейт instance ItMw_BeliarWeapon_1H_06(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_06; * * * * *// 1050 * *damageTotal * * * * = Damage_BeliarW_1H_06; * * * * // 95 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_06; * * * *// 22 * *COUNT[5] * * * * * *= value; };
// 6 апгрейт instance ItMw_BeliarWeapon_1H_07(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_07; * * * * *// 1150 * *damageTotal * * * * = Damage_BeliarW_1H_07; * * * * // 96 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_07; * * * *// 24 * *COUNT[5] * * * * * *= value; };
// 7 апгрейт instance ItMw_BeliarWeapon_1H_08(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_08; * * * * *// 1250 * *damageTotal * * * * = Damage_BeliarW_1H_08; * * * * // 97 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_08; * * * *// 26 * *COUNT[5] * * * * * *= value; };
// 8 апгрейт instance ItMw_BeliarWeapon_1H_09(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_09; * * * * *// 1375 * *damageTotal * * * * = Damage_BeliarW_1H_09; * * * * // 98 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_09; * * * *// 28 * *COUNT[5] * * * * * *= value; };
// 9 апгрейт instance ItMw_BeliarWeapon_1H_10(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_10; * * * * *// 1500 * *damageTotal * * * * = Damage_BeliarW_1H_10; * * * * // 99 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_10; * * * *// 30 * *COUNT[5] * * * * * *= value; };
// 10 апгрейт instance ItMw_BeliarWeapon_1H_11(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_11; * * * * *// 1650 * *damageTotal * * * * = Damage_BeliarW_1H_11; * * * * // 100 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_11; * * * *// 32 * *COUNT[5] * * * * * *= value; };
// 11 апгрейт instance ItMw_BeliarWeapon_1H_12(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_12; * * * * *// 1800 * *damageTotal * * * * = Damage_BeliarW_1H_12; * * * * // 101 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_12; * * * *// 34 * *COUNT[5] * * * * * *= value; };
// 12 апгрейт instance ItMw_BeliarWeapon_1H_13(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_13; * * * * *// 2000 * *damageTotal * * * * = Damage_BeliarW_1H_13; * * * * // 102 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_13; * * * *// 36 * *COUNT[5] * * * * * *= value; };
// 13 апгрейт instance ItMw_BeliarWeapon_1H_14(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_14; * * * * *// 2125 * *damageTotal * * * * = Damage_BeliarW_1H_14; * * * * // 103 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_14; * * * *// 38 * *COUNT[5] * * * * * *= value; };
// 14 апгрейт instance ItMw_BeliarWeapon_1H_15(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_15; * * * * *// 2300 * *damageTotal * * * * = Damage_BeliarW_1H_15; * * * * // 104 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_15; * * * *// 40 * *COUNT[5] * * * * * *= value; };
// 15 апгрейт instance ItMw_BeliarWeapon_1H_16(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_16; * * * * *// 2500 * *damageTotal * * * * = Damage_BeliarW_1H_16; * * * * // 105 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_16; * * * *// 42 * *COUNT[5] * * * * * *= value; };
// 16 апгрейт instance ItMw_BeliarWeapon_1H_17(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_17; * * * * *// 2700 * *damageTotal * * * * = Damage_BeliarW_1H_17; * * * * // 106 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_17; * * * *// 44 * *COUNT[5] * * * * * *= value; };
// 17 апгрейт instance ItMw_BeliarWeapon_1H_18(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_18; * * * * *// 2900 * *damageTotal * * * * = Damage_BeliarW_1H_18; * * * * // 107 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_18; * * * *// 46 * *COUNT[5] * * * * * *= value; };
// 18 апгрейт instance ItMw_BeliarWeapon_1H_19(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_19; * * * * *// 3100 * *damageTotal * * * * = Damage_BeliarW_1H_19; * * * * // 108 * *COUNT[5] * * * * * *= value; * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_19; * * * *// 48 * *COUNT[5] * * * * * *= value; };
// 19 апгрейт instance ItMw_BeliarWeapon_1H_20(BeliarWeaponPrototype_1H) { * *value * * * * * * * = Value_BeliarW_1H_20; * * * * *// 3300 * *damageTotal * * * * = Damage_BeliarW_1H_20; * * * * // 110 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_20; * * * *// 50 * *COUNT[5] * * * * * *= value; };
// прототип двуручника prototype BeliarWeaponPrototype_2H(C_Item) { * *name * * * * * * * *= NAME_ADDON_BELIARSWEAPON; * * // "Коготь Белиара" * *mainflag * * * * * *= ITEM_KAT_NF; * * * * * * * * *// оружие ближнего радиуса поражения * *flags * * * * * * * = ITEM_2HD_SWD; * * * * * * * * // друручный меч * *material * * * * * *= MAT_METAL; * * * * * * * * * *// металл * *damagetype * * * * *= DAM_EDGE; * * * * * * * * * * // острое оружие * *range * * * * * * * = Range_Drachenschneide; * * * *// 120 * *visual * * * * * * *= "ItMw_BeliarWeapon_2H.3DS"; * *effect * * * * * * *= "SPELLFX_FIRESWORDBLACK"; * *cond_atr[2] * * * * = ATR_STRENGTH; * * * * * * * * // требуется сила * *cond_value[2] * * * = 0; * * * * * * * * * * * * * *// 0 * *description * * * * = name; * * * * * * * * * * * * // "Коготь Белиара" * *TEXT[2] * * * * * * = NAME_TwoHanded; * * * * * * * // "Двуручное" * *TEXT[3] * * * * * * = NAME_Damage; * * * * * * * * *// "Повреждение:" * *COUNT[3] * * * * * *= damageTotal; * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации) * *TEXT[4] * * * * * * = NAME_ADDON_TWOHANDED_BELIAR; *// "Шанс дополнительного повреждения" * *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:" * *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации) };
// двуручник Равена instance ItMw_BeliarWeapon_Raven(BeliarWeaponPrototype_2H) { * *value * * * * * * * = Value_BeliarW_Raven; * * * * *// 500 * *damageTotal * * * * = Damage_BeliarW_Raven; * * * * // 50 * *cond_atr[2] * * * * = ATR_MANA_MAX; * * * * * * * * // требуется мана * *cond_value[2] * * * = 666666; * * * * * * * * * * * // 666666 * *TEXT[3] * * * * * * = ""; * *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:" (Примечание: из инстанции можно убрать, есть в прототипе) * *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// 500 };
// инициализация двуручника instance ItMw_BeliarWeapon_2H_01(BeliarWeaponPrototype_2H) { * *value * * * * * * * = Value_BeliarW_2H_01; * * * * *// 600 * *damageTotal * * * * = Damage_BeliarW_2H_01; * * * * // 100 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_01; * * * *// 12 * *COUNT[5] * * * * * *= value; };
// 1 апгрейт instance ItMw_BeliarWeapon_2H_02(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_02; * * * * *// 650 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_02; * * * * // 101 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_02; * * * *// 14 * *COUNT[5] * * * * * *= value; };
// 2 апгрейт instance ItMw_BeliarWeapon_2H_03(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_03; * * * * *// 725 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_03; * * * * // 102 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_03; * * * *// 16 * *COUNT[5] * * * * * *= value; };
// 3 апгрейт instance ItMw_BeliarWeapon_2H_04(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_04; * * * * *// 875 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_04; * * * * // 103 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_04; * * * *// 18 * *COUNT[5] * * * * * *= value; };
// 4 апгрейт instance ItMw_BeliarWeapon_2H_05(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_05; * * * * *// 950 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_05; * * * * // 104 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_05; * * * *// 20 * *COUNT[5] * * * * * *= value; };
// 5 апгрейт instance ItMw_BeliarWeapon_2H_06(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_06; * * * * *// 1050 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_06; * * * * // 105 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_06; * * * *// 22 * *COUNT[5] * * * * * *= value; };
// 6 апгрейт instance ItMw_BeliarWeapon_2H_07(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_07; * * * * *// 1150 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_07; * * * * // 106 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_07; * * * *// 24 * *COUNT[5] * * * * * *= value; };
// 7 апгрейт instance ItMw_BeliarWeapon_2H_08(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_08; * * * * *// 1250 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_08; * * * * // 107 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_08; * * * *// 26 * *COUNT[5] * * * * * *= value; };
// 8 апгрейт instance ItMw_BeliarWeapon_2H_09(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_09; * * * * *// 1375 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_09; * * * * // 108 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_09; * * * *// 28 * *COUNT[5] * * * * * *= value; };
// 9 апгрейт instance ItMw_BeliarWeapon_2H_10(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_10; * * * * *// 1500 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_10; * * * * // 109 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_10; * * * *// 30 * *COUNT[5] * * * * * *= value; };
// 10 апгрейт instance ItMw_BeliarWeapon_2H_11(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_11; * * * * *// 1650 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_11; * * * * // 110 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_11; * * * *// 32 * *COUNT[5] * * * * * *= value; };
// 11 апгрейт instance ItMw_BeliarWeapon_2H_12(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_12; * * * * *// 1800 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_12; * * * * // 111 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_12; * * * *// 34 * *COUNT[5] * * * * * *= value; };
// 12 апгрейт instance ItMw_BeliarWeapon_2H_13(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_13; * * * * *// 2000 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_13; * * * * // 112 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_13; * * * *// 36 * *COUNT[5] * * * * * *= value; };
// 13 апгрейт instance ItMw_BeliarWeapon_2H_14(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_14; * * * * *// 2125 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_14; * * * * // 113 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_14; * * * *// 38 * *COUNT[5] * * * * * *= value; };
// 14 апгрейт instance ItMw_BeliarWeapon_2H_15(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_15; * * * * *// 2300 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_15; * * * * // 114 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_15; * * * *// 40 * *COUNT[5] * * * * * *= value; };
// 15 апгрейт instance ItMw_BeliarWeapon_2H_16(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_16; * * * * *// 2500 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_16; * * * * // 115 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_16; * * * *// 42 * *COUNT[5] * * * * * *= value; };
// 16 апгрейт instance ItMw_BeliarWeapon_2H_17(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_17; * * * * *// 2700 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_17; * * * * // 116 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_17; * * * *// 44 * *COUNT[5] * * * * * *= value; };
// 17 апгрейт instance ItMw_BeliarWeapon_2H_18(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_18; * * * * *// 2900 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_18; * * * * // 117 * *COUNT[5] * * * * * *= value; * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_18; * * * *// 46 };
// 18 апгрейт instance ItMw_BeliarWeapon_2H_19(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_19; * * * * *// 3100 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_19; * * * * // 118 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_19; * * * *// 48 * *COUNT[5] * * * * * *= value; };
// 19 апгрейт instance ItMw_BeliarWeapon_2H_20(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * { * *value * * * * * * * = Value_BeliarW_2H_20; * * * * *// 3300 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *damageTotal * * * * = Damage_BeliarW_2H_20; * * * * // 120 * *COUNT[3] * * * * * *= damageTotal; * *COUNT[4] * * * * * *= BeliarDamageChance_20; * * * *// 50 * *COUNT[5] * * * * * *= value; };
// Огненный меч (не используется) instance ItMw_BeliarWeapon_Fire(BeliarWeaponPrototype_2H) { * *value * * * * * * * = Value_BeliarW_2H_20; * * * * *// 3300 * *damageTotal * * * * = Damage_BeliarW_2H_20; * * * * // 120 * *effect * * * * * * *= "SPELLFX_FIRESWORD"; * *COUNT[3] * * * * * *= damageTotal; * * * *COUNT[5] * * * * * *= value; };
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