Показать сообщение отдельно
Старый 07.01.2006, 14:57   #669
basilio58

AGFC
Гость
 
Сообщений: n/a

По умолчанию Re: Декомпилятор скриптов Готики

Приветствую всех!
Столкнулся со следующей проблемой. При компиляции Dat ver 2.16
происходит вылет Спейсера и вылет игры.
Spacer.rpt:
//======================ASSERTION FAILED======================
//======================ASSERTION FAILED======================
Assertion failed: !objectList[index] in file P:\dev\g2addon\release\ZenGin\_dieter\zArchiver2.c pp, Line: 1705
Reason: Archiver tried to overwrite object in its list. Did you try to load an incompatible savegame?
EAX=00000000  EBX=0098814C  ECX=00849DE9  EDX=7FFE0304  ESI=09379CA9
EDI=009884A0  EBP=0149F82C  ESP=0149F4AC  EIP=00695CBB  FLG=00010246
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
//=====================  INFOS =========================
Spacer II - 2.6 (mod), Parser Version: 50
User:  basilio,  CPUType: 586,  Mem: 511 MB total, 335 MB free
//====================== CALLSTACK ========================
001B:006ABD75 (0x4E20FFFF 0x00000000 0x008E2BD0 0x65746900) Spacer2.exe
//================================================== ===

//===================== MODULES =======================
и так далее....

[i] 00:00 ++++++++++++++ Start by  ++++++++++++++
[i] 00:02 Info:  3 B: VP: Initialize zBinkPlayer .... <zBinkPlayer.cpp,#45>
[i] 00:02 Info:  3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#476>
[i] 00:02 Info:  2 B:   zOPT: Initialize configurations  .... <zOption.cpp,#758>
[i] 00:02 Info:  3 B:     zOPT: Found file paths.d .... <zOption.cpp,#785>
[i] 00:02 Info:  5 B:     zOPT: Initialising Parser .... <zOption.cpp,#789>
[i] 00:02 Info:  5 B:     zOPT: Parsing paths.d ... .... <zOption.cpp,#792>
[i] 00:02 Info:  5 B:     zOPT: Analysing paths.d ... .... <zOption.cpp,#795>
[i] 00:02 Info:  1 B:   VFILE: Initializing filesystem (VDFS) .... <zDisk_Vdfs.cpp,#538>
[i] 00:02 Info:  2 B:   zDSK: InitFileSystem .... <zDisk.cpp,#1629>
[i] 00:03 Info:  2 B:   VFILE: VDFS successfully initialized: 3 drives, 0 found. .... <zDisk_Vdfs.cpp,#597>
[i] 00:03 Info:  3 D:   RESMAN: Classes registered: zCSoundFX zCTexture  .... <zResource.cpp,#366>
[i] 00:03 ---------------

[i] 00:09 ---------------
[i] 00:09 Info:  4 N:     VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
[i] 00:09 Info:  3 B:     SG: Initializing savegame-manager ... .... <oSavegame.cpp,#277>
[i] 00:09 Info:  5 B:       BS: Savegame 1 found: "1" .... <oSavegame.cpp,#327>
[i] 00:09 Info:  5 B:     SPC: Loading binary output-library OU.BIN... .... <zCCsManager.cpp,#387>
[i] 00:09 Info:  3 B:     CSLib: loading library ... .... <zCCsLib.cpp,#33>
[i] 00:09 Info:  3 B:       CSLib: Number of items: 3569 (UnArc) .... <zCCsLib.cpp,#39>
[i] 00:09 Info:  5 C:       Shutting down MSS .... <zSndMss.cpp,#629>
[i] 00:09 Info:  5 X:       EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
[i] 00:09 Info:  5 X:       EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
[w] 00:09 Warn:  0 X:       [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
[i] 00:09 Info:  5 X:       [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>

Вот такие делы...
Ответить с цитированием