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Старый 02.06.2005, 11:17   #188
Vam

AGFC
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По умолчанию Re: Уроки скриптологии

* *3. Коготь Белиара.

Файл IT_Addon_BeliarWeapons.d

//*************************
// Мечи Коготь Белиара
//*************************

// прототип одноручника
prototype BeliarWeaponPrototype_1H(C_Item)
{
* *name * * * * * * * *= NAME_ADDON_BELIARSWEAPON; * * // "Коготь Белиара"
* *mainflag * * * * * *= ITEM_KAT_NF; * * * * * * * * *// оружие ближнего радиуса поражения
* *flags * * * * * * * = ITEM_SWD; * * * * * * * * * * // меч
* *material * * * * * *= MAT_METAL; * * * * * * * * * *// металл
* *damagetype * * * * *= DAM_EDGE; * * * * * * * * * * // острое оружие
* *range * * * * * * * = Range_Orkschlaechter; * * * * // 100
* *cond_atr[2] * * * * = ATR_STRENGTH; * * * * * * * * // требуется сила
* *cond_value[2] * * * = 0; * * * * * * * * * * * * * *// 0
* *visual * * * * * * *= "ItMw_BeliarWeapon_1H.3DS";
* *effect * * * * * * *= "SPELLFX_FIRESWORDBLACK";
* *description * * * * = name; * * * * * * * * * * * * // "Коготь Белиара"
* *TEXT[2] * * * * * * = NAME_OneHanded; * * * * * * * // "Одноручное"
* *TEXT[3] * * * * * * = NAME_Damage; * * * * * * * * *// "Повреждение:"
* *COUNT[3] * * * * * *= damageTotal; * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации)
* *TEXT[4] * * * * * * = NAME_ADDON_ONEHANDED_BELIAR; *// "Шанс дополнительного повреждения"
* *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:"
* *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации)
};

// инициализация одноручника
instance ItMw_BeliarWeapon_1H_01(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_01; * * * * *// 600
* *damageTotal * * * * = Damage_BeliarW_1H_01; * * * * // 90
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_01; * * * *// 12
* *COUNT[5] * * * * * *= value;
};

// 1 апгрейт
instance ItMw_BeliarWeapon_1H_02(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_02; * * * * *// 650
* *damageTotal * * * * = Damage_BeliarW_1H_02; * * * * // 91
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_02; * * * *// 14
* *COUNT[5] * * * * * *= value;
};

// 2 апгрейт
instance ItMw_BeliarWeapon_1H_03(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_03; * * * * *// 725
* *damageTotal * * * * = Damage_BeliarW_1H_03; * * * * // 92
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_03; * * * *// 16
* *COUNT[5] * * * * * *= value;
};

// 3 апгрейт
instance ItMw_BeliarWeapon_1H_04(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_04; * * * * *// 875
* *damageTotal * * * * = Damage_BeliarW_1H_04; * * * * // 93
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_04; * * * *// 18
* *COUNT[5] * * * * * *= value;
};

// 4 апгрейт
instance ItMw_BeliarWeapon_1H_05(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_05; * * * * *// 950
* *damageTotal * * * * = Damage_BeliarW_1H_05; * * * * // 94
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_05; * * * *// 20
* *COUNT[5] * * * * * *= value;
};

// 5 апгрейт
instance ItMw_BeliarWeapon_1H_06(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_06; * * * * *// 1050
* *damageTotal * * * * = Damage_BeliarW_1H_06; * * * * // 95
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_06; * * * *// 22
* *COUNT[5] * * * * * *= value;
};

// 6 апгрейт
instance ItMw_BeliarWeapon_1H_07(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_07; * * * * *// 1150
* *damageTotal * * * * = Damage_BeliarW_1H_07; * * * * // 96
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_07; * * * *// 24
* *COUNT[5] * * * * * *= value;
};

// 7 апгрейт
instance ItMw_BeliarWeapon_1H_08(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_08; * * * * *// 1250
* *damageTotal * * * * = Damage_BeliarW_1H_08; * * * * // 97
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_08; * * * *// 26
* *COUNT[5] * * * * * *= value;
};

// 8 апгрейт
instance ItMw_BeliarWeapon_1H_09(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_09; * * * * *// 1375
* *damageTotal * * * * = Damage_BeliarW_1H_09; * * * * // 98
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_09; * * * *// 28
* *COUNT[5] * * * * * *= value;
};

// 9 апгрейт
instance ItMw_BeliarWeapon_1H_10(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_10; * * * * *// 1500
* *damageTotal * * * * = Damage_BeliarW_1H_10; * * * * // 99
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_10; * * * *// 30
* *COUNT[5] * * * * * *= value;
};

// 10 апгрейт
instance ItMw_BeliarWeapon_1H_11(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_11; * * * * *// 1650
* *damageTotal * * * * = Damage_BeliarW_1H_11; * * * * // 100
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_11; * * * *// 32
* *COUNT[5] * * * * * *= value;
};

// 11 апгрейт
instance ItMw_BeliarWeapon_1H_12(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_12; * * * * *// 1800
* *damageTotal * * * * = Damage_BeliarW_1H_12; * * * * // 101
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_12; * * * *// 34
* *COUNT[5] * * * * * *= value;
};

// 12 апгрейт
instance ItMw_BeliarWeapon_1H_13(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_13; * * * * *// 2000
* *damageTotal * * * * = Damage_BeliarW_1H_13; * * * * // 102
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_13; * * * *// 36
* *COUNT[5] * * * * * *= value;
};

// 13 апгрейт
instance ItMw_BeliarWeapon_1H_14(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_14; * * * * *// 2125
* *damageTotal * * * * = Damage_BeliarW_1H_14; * * * * // 103
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_14; * * * *// 38
* *COUNT[5] * * * * * *= value;
};

// 14 апгрейт
instance ItMw_BeliarWeapon_1H_15(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_15; * * * * *// 2300
* *damageTotal * * * * = Damage_BeliarW_1H_15; * * * * // 104
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_15; * * * *// 40
* *COUNT[5] * * * * * *= value;
};

// 15 апгрейт
instance ItMw_BeliarWeapon_1H_16(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_16; * * * * *// 2500
* *damageTotal * * * * = Damage_BeliarW_1H_16; * * * * // 105
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_16; * * * *// 42
* *COUNT[5] * * * * * *= value;
};

// 16 апгрейт
instance ItMw_BeliarWeapon_1H_17(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_17; * * * * *// 2700
* *damageTotal * * * * = Damage_BeliarW_1H_17; * * * * // 106
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_17; * * * *// 44
* *COUNT[5] * * * * * *= value;
};

// 17 апгрейт
instance ItMw_BeliarWeapon_1H_18(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_18; * * * * *// 2900
* *damageTotal * * * * = Damage_BeliarW_1H_18; * * * * // 107
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_18; * * * *// 46
* *COUNT[5] * * * * * *= value;
};

// 18 апгрейт
instance ItMw_BeliarWeapon_1H_19(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_19; * * * * *// 3100
* *damageTotal * * * * = Damage_BeliarW_1H_19; * * * * // 108
* *COUNT[5] * * * * * *= value;
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_19; * * * *// 48
* *COUNT[5] * * * * * *= value;
};

// 19 апгрейт
instance ItMw_BeliarWeapon_1H_20(BeliarWeaponPrototype_1H)
{
* *value * * * * * * * = Value_BeliarW_1H_20; * * * * *// 3300
* *damageTotal * * * * = Damage_BeliarW_1H_20; * * * * // 110
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_20; * * * *// 50
* *COUNT[5] * * * * * *= value;
};

// прототип двуручника
prototype BeliarWeaponPrototype_2H(C_Item)
{
* *name * * * * * * * *= NAME_ADDON_BELIARSWEAPON; * * // "Коготь Белиара"
* *mainflag * * * * * *= ITEM_KAT_NF; * * * * * * * * *// оружие ближнего радиуса поражения
* *flags * * * * * * * = ITEM_2HD_SWD; * * * * * * * * // друручный меч
* *material * * * * * *= MAT_METAL; * * * * * * * * * *// металл
* *damagetype * * * * *= DAM_EDGE; * * * * * * * * * * // острое оружие
* *range * * * * * * * = Range_Drachenschneide; * * * *// 120
* *visual * * * * * * *= "ItMw_BeliarWeapon_2H.3DS";
* *effect * * * * * * *= "SPELLFX_FIRESWORDBLACK";
* *cond_atr[2] * * * * = ATR_STRENGTH; * * * * * * * * // требуется сила
* *cond_value[2] * * * = 0; * * * * * * * * * * * * * *// 0
* *description * * * * = name; * * * * * * * * * * * * // "Коготь Белиара"
* *TEXT[2] * * * * * * = NAME_TwoHanded; * * * * * * * // "Двуручное"
* *TEXT[3] * * * * * * = NAME_Damage; * * * * * * * * *// "Повреждение:"
* *COUNT[3] * * * * * *= damageTotal; * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации)
* *TEXT[4] * * * * * * = NAME_ADDON_TWOHANDED_BELIAR; *// "Шанс дополнительного повреждения"
* *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:"
* *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// (Примечание: из прототипа можно убрать, нет инициализации)
};

// двуручник Равена
instance ItMw_BeliarWeapon_Raven(BeliarWeaponPrototype_2H)
{
* *value * * * * * * * = Value_BeliarW_Raven; * * * * *// 500
* *damageTotal * * * * = Damage_BeliarW_Raven; * * * * // 50
* *cond_atr[2] * * * * = ATR_MANA_MAX; * * * * * * * * // требуется мана
* *cond_value[2] * * * = 666666; * * * * * * * * * * * // 666666
* *TEXT[3] * * * * * * = "";
* *TEXT[5] * * * * * * = NAME_Value; * * * * * * * * * // "Ценность:" (Примечание: из инстанции можно убрать, есть в прототипе)
* *COUNT[5] * * * * * *= value; * * * * * * * * * * * *// 500
};

// инициализация двуручника
instance ItMw_BeliarWeapon_2H_01(BeliarWeaponPrototype_2H)
{
* *value * * * * * * * = Value_BeliarW_2H_01; * * * * *// 600
* *damageTotal * * * * = Damage_BeliarW_2H_01; * * * * // 100
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_01; * * * *// 12
* *COUNT[5] * * * * * *= value;
};

// 1 апгрейт
instance ItMw_BeliarWeapon_2H_02(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_02; * * * * *// 650 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_02; * * * * // 101
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_02; * * * *// 14
* *COUNT[5] * * * * * *= value;
};

// 2 апгрейт
instance ItMw_BeliarWeapon_2H_03(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_03; * * * * *// 725 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_03; * * * * // 102
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_03; * * * *// 16
* *COUNT[5] * * * * * *= value;
};

// 3 апгрейт
instance ItMw_BeliarWeapon_2H_04(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_04; * * * * *// 875 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_04; * * * * // 103
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_04; * * * *// 18
* *COUNT[5] * * * * * *= value;
};

// 4 апгрейт
instance ItMw_BeliarWeapon_2H_05(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_05; * * * * *// 950 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_05; * * * * // 104
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_05; * * * *// 20
* *COUNT[5] * * * * * *= value;
};

// 5 апгрейт
instance ItMw_BeliarWeapon_2H_06(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_06; * * * * *// 1050 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_06; * * * * // 105
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_06; * * * *// 22
* *COUNT[5] * * * * * *= value;
};

// 6 апгрейт
instance ItMw_BeliarWeapon_2H_07(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_07; * * * * *// 1150 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_07; * * * * // 106
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_07; * * * *// 24
* *COUNT[5] * * * * * *= value;
};

// 7 апгрейт
instance ItMw_BeliarWeapon_2H_08(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_08; * * * * *// 1250 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_08; * * * * // 107
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_08; * * * *// 26
* *COUNT[5] * * * * * *= value;
};

// 8 апгрейт
instance ItMw_BeliarWeapon_2H_09(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_09; * * * * *// 1375 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_09; * * * * // 108
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_09; * * * *// 28
* *COUNT[5] * * * * * *= value;
};

// 9 апгрейт
instance ItMw_BeliarWeapon_2H_10(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_10; * * * * *// 1500 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_10; * * * * // 109
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_10; * * * *// 30
* *COUNT[5] * * * * * *= value;
};

// 10 апгрейт
instance ItMw_BeliarWeapon_2H_11(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_11; * * * * *// 1650 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_11; * * * * // 110
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_11; * * * *// 32
* *COUNT[5] * * * * * *= value;
};

// 11 апгрейт
instance ItMw_BeliarWeapon_2H_12(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_12; * * * * *// 1800 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_12; * * * * // 111
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_12; * * * *// 34
* *COUNT[5] * * * * * *= value;
};

// 12 апгрейт
instance ItMw_BeliarWeapon_2H_13(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_13; * * * * *// 2000 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_13; * * * * // 112
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_13; * * * *// 36
* *COUNT[5] * * * * * *= value;
};

// 13 апгрейт
instance ItMw_BeliarWeapon_2H_14(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_14; * * * * *// 2125 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_14; * * * * // 113
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_14; * * * *// 38
* *COUNT[5] * * * * * *= value;
};

// 14 апгрейт
instance ItMw_BeliarWeapon_2H_15(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_15; * * * * *// 2300 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_15; * * * * // 114
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_15; * * * *// 40
* *COUNT[5] * * * * * *= value;
};

// 15 апгрейт
instance ItMw_BeliarWeapon_2H_16(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_16; * * * * *// 2500 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_16; * * * * // 115
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_16; * * * *// 42
* *COUNT[5] * * * * * *= value;
};

// 16 апгрейт
instance ItMw_BeliarWeapon_2H_17(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_17; * * * * *// 2700 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_17; * * * * // 116
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_17; * * * *// 44
* *COUNT[5] * * * * * *= value;
};

// 17 апгрейт
instance ItMw_BeliarWeapon_2H_18(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_18; * * * * *// 2900 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_18; * * * * // 117
* *COUNT[5] * * * * * *= value;
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_18; * * * *// 46
};

// 18 апгрейт
instance ItMw_BeliarWeapon_2H_19(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_19; * * * * *// 3100 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_19; * * * * // 118
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_19; * * * *// 48
* *COUNT[5] * * * * * *= value;
};

// 19 апгрейт
instance ItMw_BeliarWeapon_2H_20(BeliarWeaponPrototype_2H) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
{
* *value * * * * * * * = Value_BeliarW_2H_20; * * * * *// 3300 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *damageTotal * * * * = Damage_BeliarW_2H_20; * * * * // 120
* *COUNT[3] * * * * * *= damageTotal;
* *COUNT[4] * * * * * *= BeliarDamageChance_20; * * * *// 50
* *COUNT[5] * * * * * *= value;
};

// Огненный меч (не используется)
instance ItMw_BeliarWeapon_Fire(BeliarWeaponPrototype_2H)
{
* *value * * * * * * * = Value_BeliarW_2H_20; * * * * *// 3300
* *damageTotal * * * * = Damage_BeliarW_2H_20; * * * * // 120
* *effect * * * * * * *= "SPELLFX_FIRESWORD";
* *COUNT[3] * * * * * *= damageTotal; * *
* *COUNT[5] * * * * * *= value;
};

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